A Cognitive and Emotional Strategy for Computer Game Design

인간의 인지 및 감성을 고려한 게임 디자인 전략

  • 최동성 (연세대학교 휴먼인터페이스 연구실) ;
  • 김호영 (연세대학교 휴먼인터페이스 연구실) ;
  • 김진우 (연세대학교 휴먼인터페이스 연구실)
  • Published : 2000.03.31

Abstract

The computer game market has grown rapidly with numerous games produced all over the world. Most games have been developed to make gamers have fun while playing the games. However, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features provide fun, and then analyze these aspects both qualitatively and quantitatively. This study, through surveys with game players and developers, provides several inputs regarding what it is, that makes certain computer games fun. There are many common characteristics which fun games share, and through grouping and organizing these traits, then compiling the data for use in an AHP(Analytic Hierarchy Process), we measured the disparity in the 'fun' perception between game developer and game user.

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