DOI QR코드

DOI QR Code

Internet Game Addiction and Emotional and Behavioral Characteristics in Upper Grade Elementary School Students and Middle School Students

인터넷 게임 중독에 있어서 초등학생 고학년군과 중학생군 간의 정서 및 행동특성의 차이

  • Jeong, Hyeon (Department of Psychiatry, Chonbuk National University School of Medicine) ;
  • Park, Tae -Won (Department of Psychiatry, Chonbuk National University School of Medicine) ;
  • Lee, Seung-Ok (Department of Internal Medicine, Chonbuk National University School of Medicine) ;
  • Lee, Sin-Hoo (Jeonbuk Digital Industry Agency) ;
  • Chung, Sang-Keun (Department of Psychiatry, Chonbuk National University School of Medicine) ;
  • Chung, Young-Chul (Department of Psychiatry, Chonbuk National University School of Medicin) ;
  • Yang, Jong-Chul (Department of Psychiatry, Chonbuk National University School of Medicine) ;
  • Cho, Eun-Cheong (Department of Psychiatry, Chonbuk National University School of Medicine)
  • 정현 (전북대학교 의학전문대학원 정신과학교실) ;
  • 박태원 (전북대학교 의학전문대학원 정신과학교실) ;
  • 이승옥 (전북대학교 의학전문대학원 내과학교실) ;
  • 이신후 (전북디지털산업진흥원) ;
  • 정상근 (전북대학교 의학전문대학원 정신과학교실) ;
  • 정영철 (전북대학교 의학전문대학원 정신과학교실) ;
  • 양종철 (전북대학교 의학전문대학원 정신과학교실) ;
  • 조은정 (전북대학교 의학전문대학원 정신과학교실)
  • Received : 2010.03.30
  • Accepted : 2010.05.13
  • Published : 2010.06.30

Abstract

Objectives : This study was aimed at investigating the relationship between internet game addiction and emotional and behavioral characteristics of students both in the 5th and 6th grade of elementary school and in middle school. Methods : Two elementary schools and two middle schools were chosen to participate. The students completed selfreport questionnaires designed by the authors, called the Internet Game Addiction Scale, Korean youth self-report (K-YSR). Results : Compared to previous studies, the rates of those in the obvious game addiction group were much lower in this study. We defined the upper 10% of internet game addiction scores as a high risk user group and the lower 10% as a control group. There were significant differences between the groups with respect to the the ages at which internet gaming began, the frequency of game play per week, and the average length of each game playing session. Significant associations were also found between the level of internet game addiction and the withdrawn and delinquency subscales of the K-YSR. However, the association between game addiction and the withdrawn subscale was found only in middle school students. Conclusion : The findings from this study suggested that withdrawn and delinquent behaviors could be predictors of internet game addiction. Results also suggested the importance of early childhood intervention for preventing the development of more severe psychopathology in early adolescence.

Keywords

References

  1. National Internet Development Agency of Korea. Available from URL:http://isis.nida.or.kr. Accessed;2010.
  2. Ha JH, Yoo HJ, Cho IH, Chin B, Shin D, Kim JH. Psychiatric comorbidity assessed in Korean children and adolescents who screen positive for internet addiction. J Clin Psychiatry 2006;67: 821-826. https://doi.org/10.4088/JCP.v67n0517
  3. Parker JDA, Taylor RN, Eastabrook JM, Schell SL, Wood LM. Problem gambling in adolescence: Relationship with internet misuse, gaming abuse and emotional intelligence. Pers Individ Dif 2008;45:174-180. https://doi.org/10.1016/j.paid.2008.03.018
  4. Silvern S, Williams P, Countermine T. Video game playing and aggression in young children. Proceedings of the annual meeting of the American Education Research Association;1983; Montreal, Canada.
  5. Chan PA, Rabinowitz T. A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Ann Gen psychiatry 2006;24:5-16.
  6. Dominick J. Video games television, violence, and aggression in teenager. J Commun 1984;34:148.
  7. Irwin AR, Gross AM. Cognitive tempo, violent video games, and aggressive behavior in young boys. J Fam Violence 1995;10:337-350. https://doi.org/10.1007/BF02110997
  8. Ministry of Culture, Sports, and Tourism of Korea. 2009 White paper on Korean games. Seoul: Ministry of Culture, Sports, and Tourism of Korea;2009.
  9. Lee HC, Ahn CY. Development of the internet game addiction diagnostic scale. Kor J Health Psychol 2002;7:211-239.
  10. Kim CK. A study on the relationship between children's video game playing and their personality characteristics [dissertation]. Seoul: Seoul Women's Univ.;1991.
  11. Kwak KJ, Kang SY. A case study of the preoccupied children with video games(I). Kor J Hum Dev 1997;4:1-18.
  12. Lee SS. A study of the relationship between addiction in computer game and emotional traits of adolescent [dissertation]. Seoul: Seoul Women's Univ.;2000.
  13. Lim SH, Jeong SS, Hong SD, Park JW, Kim JH. Computer game playing patterns and psychopathology in school-age children. J Kor Acad Child Adolesc Psychiatry 2006;17:19-26.
  14. Lee JY, Park TW, Lee MS, Cho EC, Chung YC, Hwang IK et al. Pattern of computer game play and emotional and behavioral characteristics in upper grade elementary school children. Anxiety Mood 2008;4:135-141.
  15. Achenbach TM. Manual for the Youth Self-Report and 1991 profile. Burlington: University of Vermont, Department of Psychiatry; 1991.
  16. Oh KJ, Ha EH, Lee H, Hong KE. Korean Youth Self Reports. 1st ed. Seoul: Huno consulting;2007. p.3-39.
  17. Ha EH, Lee SJ, Oh KJ, Hong KE. Parent-adolescent agreement in the asssessment of behavior problems of adolescents: comparison of factor structures of K-CBCL and YSR. J Kor Acad Child Adolesc Psychiatry 1998;8:3-12.
  18. Kim NH, Shin YM, Cho SM, Lee YM, Lim KY, Chung YK, et al. Sociodemographic characteristics and emotional and behavioral problems related with internet addiction tendency in adolescents. Kor J Neuropsychiatr Assoc 2008;47:378-383.
  19. Kim TH, Ha EH, Lee ES, Cho SJ, Song DH. Emotional and behavioral problems related with internet addiction in adolescence. Kor J Neuropsychiatr Assoc 2005;44:364-370.
  20. Lee DH, Choi YM, Cho SC, Lee JH, Shin MS, Lee DW, et al. Relationship between adolescent internet addiction and depression, impulsivity, and obsessive-compulsivity. J Kor Acad Child Adolesc Psychiatry 2006;17:10-18.
  21. Lee SB, Lee KK, Paik KC, Kim HW, Shin SK. Relationship between internet addiction and anxiety, depression, and self efficacy in middle and high school students. Kor J Neuropsychiatr Assoc 2001;40:1174-1184.
  22. Lee MS, Oh EY, Cho SM, Hong MJ, Moon JS. An assessment of adolescent internet addiction problems related to depression, social anxiety and peer relationship. Kor J Neuropsychiatr Assoc 2001;40:616-626.
  23. Kim EJ. Psychosocial vulnerabilities of child-adolescent internet addicts. J Kor Acad Child Adolesc Psychiatry 2002;13:104-116.
  24. Park SY, Kim KW. The relationship between children's oiettolie traits and their risks of gaming addiction. Kor J Couns Psychother 2008;20:839-861.
  25. Kim EY, Lee YS, Han DH, Suh DS, Kee BS. Temperament and genetic polymorphism in Korean male adolescents with internet addiction tendency. Kor J Neuropsychiatr Assoc 2006;45: 468-475.
  26. Lee MS, Hong SD, Joung YS. Characteristics of temperament and character properties in adolescents with internet addiction tendency. Kor J Neuropsychiatr Assoc 2007;46:65-70.
  27. Chak K, Leung L. Shyness and locus of control as predictors of internet addiction and internet use. Cyberpsychol Behav 2004;5: 559-570.
  28. Kim JW, Han DH, Park DB, Min KJ, Na C, Won SK, et al. The relationships between online game player, biogenetic traits, playing time, and the genre of the game being played. Psychiatry Investig 2010;7:17-23. https://doi.org/10.4306/pi.2010.7.1.17
  29. Moffit TE, Scott S. Conduct disorders of childhood and adolescence. In: Rutter M, Bishop D, Pine D, Scott S, Stevenson J, Taylor E, et al. editors. Rutter' child and adolescent psychiatry. 5th ed. Malden: Blackwell Publishing;2008. p.546-547.
  30. Jang MK, Lee EK, Jang JH, Lee JY, Kim EW, Lee MH. A study on game addiction, need for internet use and psychocial variables by game genre. Kor J Couns Psychother 2004;16:705-722.
  31. Jang MK, Lee EK. A study of the effect of need for internet use and parent related variables on game addiction. Kor J Couns Psychother 2007;19:1125-1138.

Cited by

  1. Differences of Psychosocial Vulnerability Factors between Internet and Smartphone Addiction Groups Consisting of Children and Adolescents in a Small to Medium-Sized City vol.27, pp.3, 2016, https://doi.org/10.5765/jkacap.2016.27.3.188
  2. Relationship between Internet Game Addiction and Psychiatric Symptoms in a Child and Adolescent Psychiatric Clinic vol.25, pp.3, 2014, https://doi.org/10.5765/jkacap.2014.25.3.136