Abstract
This study aims to identify factors influencing people's recognition of space in virtual space of on-line games. Game users access a game and share its space to enjoy various contents. It can be said that virtual environment in games is different from the ones realized in other existing studies in that game users are exposed to virtual space for a relatively long period. Users can move by watching key maps. Through this study, we will learn to predict how users of virtual space act in that space when we are designing a virtual space, and also to understand which factors of space recognition influence users in their space recognition of virtual space. In addition, we will be able to learn what kind of influence key maps have on people's behaviors. The regression analysis results of the syntactic properties and the traffic volume show that global integration had the highest correlation, followed by depth, distance, and local integration. These results are contrary to results of existing studies, in which local integration is shown to have the highest correlation in real world.