Spatial Cognition and Behavior in Urban Space of On-line Game

가상도시공간에서의 공간인지 및 행태 - 온라인 게임에 구현된 도시공간을 중심으로 -

  • 조인오 (세종대학교 일반대학원 건축공학과) ;
  • 공은미 (세종대학교 일반대학원 건축학과) ;
  • 김영욱 (세종대학교 건축학과)
  • Received : 2010.03.03
  • Accepted : 2010.05.10
  • Published : 2010.06.30

Abstract

This study aims to identify factors influencing people's recognition of space in virtual space of on-line games. Game users access a game and share its space to enjoy various contents. It can be said that virtual environment in games is different from the ones realized in other existing studies in that game users are exposed to virtual space for a relatively long period. Users can move by watching key maps. Through this study, we will learn to predict how users of virtual space act in that space when we are designing a virtual space, and also to understand which factors of space recognition influence users in their space recognition of virtual space. In addition, we will be able to learn what kind of influence key maps have on people's behaviors. The regression analysis results of the syntactic properties and the traffic volume show that global integration had the highest correlation, followed by depth, distance, and local integration. These results are contrary to results of existing studies, in which local integration is shown to have the highest correlation in real world.

Keywords

References

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