DOI QR코드

DOI QR Code

Classification of Smartphone Game based on Mechanics

게임 메커니즘에 따른 스마트폰 게임 분류 연구

  • Chun, Yeonbi (Graduate School of Convergence Science and Technology) ;
  • Chang, Sung Kyun (Graduate School of Convergence Science and Technology) ;
  • Woo, Tack (Graduate School of Convergence Science and Technology)
  • 천연비 (서울대학교 융합과학기술대학원) ;
  • 장성균 (서울대학교 융합과학기술대학원) ;
  • 우탁 (서울대학교 융합과학기술대학원)
  • Received : 2012.08.08
  • Accepted : 2012.10.25
  • Published : 2012.12.20

Abstract

The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

최근 스마트폰의 보급과 네트워크의 발달이 가속화됨에 따라 모바일 애플리케이션 시장이 크게 성장하고 있다. 다양한 목적의 애플리케이션들 중 가장 주목받고 있는 콘텐츠인 게임은 스마트 기기의 다양한 특성을 차용하여 디자인됨에 따라 이전의 콘솔이나 PC 플랫폼 기반의 게임들과는 차별화되고 있다. 이러한 게임의 새로운 형태와 변화를 설명하기 위한 가장 효율적인 방법은 집단 간 비교를 통한 분류이다. 하지만 게임은 학문적으로나 산업적으로 확립된 분류법이 존재하지 않으며, 기존에 통용되어오는 분류법들은 피상적인 일부 특성을 기준으로 삼음으로써 실제적 이용에 있어서 한계점을 보이고 있다. 따라서 이 연구에서는 게임 디자인의 주축이 되는 게임 메커니즘들을 기반으로 스마트폰 게임들을 분류하는 방법을 제안한다.

Keywords

References

  1. Kocca, "Mobile Application Business Status and Prospects", Kocca Focus, No 2011-20, 2011.
  2. Y, Chang, W, Joung, "Technological regime, innovation of game engine as market transaction factors", Korea Game Society. 9(2), 2009.
  3. Wolf, M, "The video game explosion: a history from Pong to Playstation and beyond", London: Greenwood Press, 2008.
  4. Durlacher, "Mobile Commerce Report 2000", Durlacher Research Ltd., 2000.
  5. R, Woo,"A study on changes of gaming behaviors according to increase of smartphone game use and expansion of casual games", Seoul National University, Degree of Master, 2012.
  6. S, Lee, K, Kwon,"Classifiying Digital Game Genres", Korea Game Society, 8(3), pp. 3-14, 2008.
  7. Y, Choi, "Computer Game's Genre and It's History", The Korean Society for Culture Arts Education Studies, Vol. 5, pp. 217-244, 2000.
  8. J, Lee, E, Kang et, al, "Cognitive Psychology", Seoul: Hakjisa Publisher, 2009.
  9. G, Jeon, "The Study on the Computer Game Genres", Journal of Game Industry, Autumn Serial No. 10, pp. 84-103, 2005.
  10. Jesse Schell, "The Art of Game Design"
  11. Salen, K. Zimmerman, E, "Rules of Play: Game Design Fundamentals", Massachusetts: The MIT Press, 2004.
  12. Clanton. C, "An Interpreted Demonstration of Computer Game Design", CHI '98, 1998.
  13. Shelley, B, "Guidelines for Developing Successful Games", Gamasutra, 2001.
  14. Crawford. C, "The Art of Computer Game Design", 1982
  15. Nielsen, J. "Heuristic Evaluation In Usability Inspection Methods", Wiley & Sons pp. 25-62, 1994.
  16. Federoff, M. "Heuristics and Usability guidelines for the creation and evaluation of fun in video games", Indiana University, Degree Master of Science, 2002.
  17. Desurvire. H, Caplan. M, Toth. J, "Using Heuristics to Evaluate the Playability of Games", CHI EA 04, 2004.
  18. Hannu Korhonen, "Playability Heuristics for Mobile Games", MobileHCI'06, 2006.
  19. J, Seol, Jung, Han, "Applying the theory of HCI Usability App game satisfaction of the key design elements", Korea Digital Design Conference, Vol. 32. pp 469-477, 2011

Cited by

  1. A Study on the Game Criticism: Meta-analytical Approach to Game Critiques vol.13, pp.3, 2013, https://doi.org/10.7583/JKGS.2013.13.3.19
  2. A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning vol.13, pp.6, 2013, https://doi.org/10.7583/JKGS.2013.13.6.95