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Using Augmented Reality Programs For Children Proposed Research Model

증강현실을 이용한 아동교육프로그램 모델제안

  • Kwon, Mi-Ran (Division of Child studies, Nazarene University) ;
  • Kim, Jung-Ihl (Department of e-Business, Hansei University)
  • 권미란 (나사렛대학교 아동학과) ;
  • 김정일 (한세대학교 e-비즈니스학과)
  • Received : 2012.01.27
  • Accepted : 2012.02.10
  • Published : 2012.02.29

Abstract

Most of the computer to implement a Augmented reality 3-D, or a graphic or visual means through the virtual space. The participants in the Augmented reality immersive virtual reality and virtual reality, the process proceeds to change the world. In particular, the field of children's games and Augmented reality fits well with the technical characteristics of the children that may lead to more interesting and creative sector is pointing to. In this study, children's games in order to maximize learning effectiveness of board games and Augmented reality technology, take a look at the characteristics of the children's educational program is to propose a new model proposal.

대부분의 증강현실은 컴퓨터로 구현하는 3차원, 혹은 그래픽이나 영상을 통한 가상공간을 의미한다. 증강현실은 참여자를 가상현실에 몰입시키고 가상현실 세계를 변화시키는 과정으로 진행된다. 특히, 아동 게임분야는 증강현실 기술적 특성과 잘 부합하여 아동들에게 더욱 흥미와 창의성을 유발할 수 있는 분야로 지목된다. 본 연구에서는 아동게임 학습효과를 극대화하기 위해 보드게임의 효과와 증강현실기술의 특성에 대해 살펴보고 아동교육프로그램의 새로운 모델 제안을 제시하고자 한다.

Keywords

References

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