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A Research on the Extended Definition of Educational Serious Game and Guiding Directions through Categorizations of Serious Games

교육을 위한 기능성 게임 연구의 확장적 정의와 범주화를 통한 기능성 게임 연구의 발전방향에 대한 연구

  • Received : 2012.01.11
  • Accepted : 2012.02.07
  • Published : 2012.02.20

Abstract

The study was conducted for cohering academical achievement of serious game studies as well as for attempting to give directions for interdisciplinary development. The purpose of the study were, first, it provides a rationale for integrating game studies lied scattered into a game study field or game industry. Second, by providing exemplary studies according to categories and by analyzing how those studies have been studied, this study provides a milestone for future researchers who are interested in serious game studies. In the article, the author suggests the extended definition of educational serious game study. The educational serious game study is "the study which investigates educational affordances of game including both explicitly intended designed for education and designed for fun but having implicit educational meanings, through the context of formal educational settings as well as informal environments." The author also researched how extended educational serious game studies have been researched according to four categories; game studies which researched educationally designed serious games, commercial games used for educational fields, educational serious games for informal learning, and those found meanings of games. This study has scholarly significance, especially on game study fields. for delineating game studies, a range of proposed and actual applications of educational serious game are reviewed, guiding directions for future studies.

본 연구는 국내외의 기능성 게임에 관한 학문적 성과물을 이론적 통찰을 바탕으로 응집하고 간학문적인 발전을 도모하기 위하여 수행되었다. 연구 목적 하에 수행된 연구문제는 다음과 같다. 첫째, 교육적 기능성 게임 연구의 확장적 정의를 도출함으로써, 국내외의 다양한 학문분야에 산재해있는 게임 연구와 기능성 게임 연구 분야의 통합을 도모한다. 둘째, 교육적 기능성 게임 연구의 범위를 범주화하여 기존 연구 성과를 결집, 분석하여 향후 기능성 게임 연구 활성화를 위한 초석을 제공한다. 본 연구는 기능성 게임의 확장된 정의를 다음과 같이 제시한다. 교육을 위한 기능성 게임 연구는 교육적 유용성을 고찰하는 게임에 관한 연구로서, 명시적 혹은 암묵적인 교육목적을 가지고 설계 혹은 활용된 게임에 관한 연구를 의미하며, 교육적 의미를 형식적 교육과 비형식적 교육, 무형식 학습을 포괄하는 일련의 활동 속에서 추구하는 연구를 포함한다. 다음, 연구자는 기능성 게임에 관한 선행연구를 네 가지로 범주화하였다. '교육적 목적을 가진 형식적 혹은 비형식적 교육을 위한 게임연구', '상업적 게임을 교육현장에 적용한 연구', '무형식 학습을 목적으로 설계된 기능성 게임 연구', '게임 행위에서 교육적 의미를 찾는 연구'가 그것이다. 이러한 범주 속에 결집된 기능성 게임 연구성과에 대한 고찰은 추후 교육적 기능성 게임의 간학문적 활성화를 도모하는 연구자에게 초석으로서 의미를 가질 것이다.

Keywords

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