DOI QR코드

DOI QR Code

유아의 인터넷 게임 중독 경향성에 따른 유아의 공격성과 사회적 기술, 어머니의 또래관계 관리전략과 양육행동의 차이

Preschoolers' Inclination Toward Internet-game Addictive Based on Aggression and Social Skills, Maternal Management Strategies for Peer Relations and Parenting Behaviors

  • 정지나 (한북대학교 영유아보육학과) ;
  • 김지현 (한양사이버대학교 아동학과)
  • Chung, Jee-Nha (Dept. of Child Care and Education, Hanbuk University) ;
  • Kim, Jihyun (Dept. of Child Studies and Education, Hanyang Cyber University)
  • 투고 : 2012.08.31
  • 심사 : 2012.11.20
  • 발행 : 2012.12.31

초록

The purpose of this study was to explore relationships between preschooler's aggression and social skills, maternal management strategies of peer relations and parenting behaviors and preschoolers' internet-game addictive inclination. Participants included seventy-seven (77) 5 to 6-year-old preschoolers (44 boys, 33 girls) and their mothers. The Aggressive Behavior Scale (Lee & Choi, 2001), the Social Skill Rating Scale (Suh, 2004), the Maternal Parenting Behaviors Scale (Rhu & Lee, 2007) and the Parental Involvement Checklist (Park, 2001) were used in this study. The Internet Game Addiction Scale (Korea Agency for Digital Opportunity and Promotion, 2006) was used to identify higher and lower addictive level of internet-game inclination. Collected data were analyzed by descriptive statistics and t-test. Major findings revealed that preschooler's social skills, maternal management strategies of peer relations and parenting behaviors showed a predictable correlation to preschooler's internet-game addictive inclination.

키워드

참고문헌

  1. Brenner, V. (1997). Update on the internet usage survey. Paper presented at the Annual Convention of the American Psychological Association, Chicago, Illinois.
  2. Chio, Y. J. (2004). Relationship between maternal peer management strategies and preschool children's social Competence. Unpublished doctoral dissertation, Sookmyung Women's University, Korea.
  3. Chiu, S., Lee, J., & Huang, D. (2004). Video game addiction in children and teenagers in Taiwan. CyberPsychology & Behavior, 7, 571-581. https://doi.org/10.1089/cpb.2004.7.571
  4. Cho, A., & Bang, H. J. (2003). The effect of parent, teacher, and friend social support on adolescents' game addiction. Korean Journal of Youth Studies, 10(1), 249-275.
  5. Cho, E. J., & Kim, J. H. (2010). Internet-game use in a family context and preschooler's internet-game addictive inclination. Korean Journal of Human Ecology, 19(5), 967-980. https://doi.org/10.5934/KJHE.2010.19.6.967
  6. Chung, A. R. (2007). The development and application of education program to prevent overindulgence of computer games in young children. Unpublished doctoral dissertation. Kong Ju National University, Korea.
  7. Chung, A. R., & Um, K. Y. (2006). Analysis of current use computer games of 5 years old children. Journal of Future Early Childhood Education, 13(2), 89-114.
  8. Cohen, J. S. (1989). Maternal involvement in children's peer relationships during middle childhood. Unpublished Doctoral Dissertation. University of Waterloo, Canada.
  9. Colwell, J. & Payne, J. (2000). Negative correlates of computer game play in adolescents. British Journal of Psychology, 91(3), 295-313. https://doi.org/10.1348/000712600161844
  10. Crick, N. R. (1995). Relational aggression:The role of intent attributions, feelings of distress, and provocation type. Development and Psychopathology, 7, 313-322. https://doi.org/10.1017/S0954579400006520
  11. Crick, N. R. (1996). The role of overt aggression, relational aggression, and prosocial behavior in children's future social adjustment. Child Development, 67, 2317- 2327. https://doi.org/10.2307/1131625
  12. Gresham, F. M., & Elliot, S. N. (1990). Social skills ration system. Circle Pines, MN: American Guidance Service.
  13. Jacobson, M., & Jacobson, P. C. (1997). Lessons earned and lessons to be earned: An overview of network learning environments in the United States of America. 1997 APEC International Conference Utilization of computer networks in school. Seoul : KEDI. Korea.
  14. Jang, M. K., & Lee, E. K. (2007). A study on the effect of need for internet use and parent related variables on game addiction. The Korean Journal of Counseling and Psychotherapy, 19(4), 1125-1138.
  15. Jo, G. J. (2002). Video and computer game use and the sociality of young children. Journal of the Korean Home Economics Association, 40(9), 35-46.
  16. Kang, S. D. (2005). Study about the use situation of on-line games over 5-year-old children and evaluate the appropriateness of on-line games. Unpublished master thesis, Duksung Women's University, Korea.
  17. Kang, S. K., & Park, I. S. (2005). Effects of counseling program for improvement of reduction of aggressiveness and of social readjustment. Korean Journal of Correction Service, 27, 57-78.
  18. Kang, S. Y. & Cho, J. O. (2007). A study on the malfunction of computer practical use for childhood. Korean Journal of Early Childhood Education, 16(1), 43-61.
  19. Kang, Y. D., & Lee, E. H. (2010). The influence of passion on computer game addiction and the mediating role of hostility and social skills in the relation of computer game addiction to interpersonal relation and social anxiety. The Korean Journal of Health Psychology, 15(3), 529-548. https://doi.org/10.1348/135910709X475423
  20. Kennedy, J. H. (1992). Relationship of maternal beliefs and childrearing strategies to social competence in preschool children. Child Study Journal, 22(1), 39-60.
  21. Kim, H. S. (2002). The influence of the internet game addiction upon the children's impulsiveness and aggression. Unpublished master thesis, Cheju National University, Graduate School of Education, Korea.
  22. Kim, H. S. (2006). The Relation Between the Mother's Strategy for Children's Friend Relations and Children's Friedship. Unpublished master thesis, Chung-Ang University, Korea.
  23. Kim, J. H. (2010). The effects of maternal parenting behaviors and emotional regulation on preschooler's internet-game addictive inclination. Journal of the Korean Home Economics Association, 48(8), 77-86. https://doi.org/10.6115/khea.2010.48.8.077
  24. Kim, J. Y. (2002). The tendency of internet-addiction of elementary students & the study of related factors. Unpublished master thesis, Seoul National University. Graduate School of Public Health, Korea.
  25. Kim, M. K. (2002). The relationship between computer game addiction and aggression, impulsiveness, and social anxiety of elementary school upper classmen. Unpublished master thesis, Kyungnam University, Graduate School of Education, Korea.
  26. Kim, S. Y. (2001). The study of the practice situation about the children use of computer game at home. Unpublished master thesis, Ewha Womans University, Korea.
  27. Kim, J. H., & Han, J. A. (2010). Maternal parenting behaviors, social supports, children's emotional regulation, and problem behaviors according to children's addictive level of internet-game. Journal of Korean Council for Children & Rights. 14(4), 609-632.
  28. Korea Agency for Digital Opportunity and Promotion. (2006). A study of the development of internet game addiction scale for children and adolescents. Seoul: Korea Agency for Digital Opportunity and Promotion.
  29. Korea Agency for Digital Opportunity and Promotion(2006). A study of internet game addiction diagnostic scale development for preschoolers, children and adolescents. Seoul: Korea Agency for Digital Opportunity and Promotion.
  30. Korea Internet & Security Agency. (2012). A survye sutdy on internet addciton in 2011. Seoul: Korea Internet & Security Agency.
  31. Korea Internet & Security Agency. (2007). Analysis of internet usage for preschoolers and elementary school students. A review report for internet issues. Seoul: Korea Internet & Security Agency.
  32. Ladd, G. W., Le Sieur, K. D., & Profilet, S. M. (1993). Direct parental influences on young children's peer relations. In S. Duck (Ed.), Learning about relationships: Understanding relationship processes series vol. 2(pp. 152-183). Newbury Park, CA: Sage.
  33. Lee, H. S. (2010). The Relationship among Game indulgence, Mental health in Early childhood and Maternal child rearing attitudes. Unpublished master thesis, Sungkyunkwan University, Korea.
  34. Lee, K. N. (2003). The individual and environmental variables the affect children's game addiction tendency. Journal of the Korean Home Economics Association, 41(1), 77-91.
  35. Lee, S. H. (2010). The study of aggression and change to social relationship on early childhood's computer game addiction. Korean Journal of Early Childhood Teacher Education, 14(1), 181-202.
  36. Lee, Y., & Choi, S. Y. (2001). A normative study of the antisocial behavior scale. Journal of Early Childhood Education, 21(3), 137-165.
  37. Lee, Y. K. & Chae, K. M. (2006). Relation of computer game addiction and social relationship, adjustment of adolescent. The Korean Journal of Clinical Psychology, 25(3), 711-726.
  38. National Information Society Agency. (2011). A survey study on internet addiction in 2010. Seoul: National Information Society Agency.
  39. Park, J. H. (2001). Children's peer competence in relation to maternal parenting goals, parenting behaviors, and management strategies of peer relations. Unpublished doctoral dissertation. Yonsei University, Korea.
  40. Provenzo, E. F. (1992). What do video games teach? The Education Digest, 58, 56-58.
  41. Ruy, H. K., & Lee, S. (2007). Influences of sex, temperament, and maternal attitudes on children' maladjustment behavior. Journal of the Korean Home Economics Association, 45(6), 89-100.
  42. Sim, S. W. (2002). The effect of social skill training program on increasement of social efficacy for the handicapped adolescents. Unpublished master thesis, Pusan National University, Graduate School of Education, Korea.
  43. Suh, M. O. (2004). A validation of the korean version of the social skill rating system for preschool level(K-SSRS: Teacher and Parent Forms). Journal of Early Childhood Education, 24(2), 223-242.

피인용 문헌

  1. The Effects of Preschooler's Self-regulation and Maternal Parenting Behavior on Preschooler's Game Immersion vol.23, pp.2, 2014, https://doi.org/10.5934/kjhe.2014.23.2.219