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The Effects of 4 Weeks Training using Virtual Reality Game on Balance and Gait Ability, Depression of Elderly People

가상현실 게임을 이용한 4주간 훈련이 노인의 균형 및 보행 능력과 우울증에 미치는 효과

  • Lee, Sang-Yeol (Department of Physical Therapy, Kyungsung University) ;
  • Lee, Su-Kyung (Department of Physical Therapy, Gimhae University) ;
  • Kim, Young-Hoon (Department of Physical Therapy, Changwon Hospital, Korea Workers' Compensation & Welfare service) ;
  • Chae, Jung-Byung (Department of Physical Therapy, Masan University)
  • 이상열 (경성대학교 물리치료학과) ;
  • 이수경 (김해대학교 물리치료학과) ;
  • 김용훈 (근로복지공단 창원산재병원 물리치료실) ;
  • 채정병 (마산대학교 물리치료학과)
  • Received : 2012.05.06
  • Accepted : 2012.05.28
  • Published : 2012.06.30

Abstract

Purpose : This study investigated the effect of 4 weeks training of virtual reality game on balance and gait ability, depression of elderly people. Methods : The subjects of this study were 12 elderly people over 65 age. The subjects were treated by training using virtual reality gam (during 60 minutes, 3 times a week for 4 weeks). The results of the experiment were analyzed using paired T-test along with averages and standard deviations as the statistical methods for data analyses. Results : In comparison of depression, gait and balance ability between pre-test and post-test, there were statistically significant differences. Conclusion : Our study finding indicate that training using virtual reality game could improve balance and gait ability, depression in elderly people. According to our study, training using virtual reality game is judged to be used for elderly people with gait and balance problems, depression to prevent fall down.

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