DOI QR코드

DOI QR Code

Sensible Media Simulation in an Automobile Application and Human Responses to Sensory Effects

  • Kim, Sang-Kyun (Department of Computer Engineering, Myongji University) ;
  • Joo, Yong-Soo (Department of Computer Engineering, Myongji University) ;
  • Lee, YoungMi (Department of Early Childhood Education, Soongeui Womans University)
  • Received : 2013.03.28
  • Accepted : 2013.09.06
  • Published : 2013.12.31

Abstract

A sensible media simulation system for automobiles is introduced to open up new possibilities for an in-car entertainment system. In this paper, the system architecture is presented, which includes a virtuality-to-reality adaptation scheme. Standard data schemes for context and control information from the International Standard MPEG-V (ISO/IEC 23005) are introduced to explain the details of data formats, which are interchangeable in the system. A sensible media simulator and the implementation of a sensory device are presented to prove the effectiveness of the proposed system. Finally, a correlation between learning styles and sensory effects (that is, wind and vibration effects) is statistically analyzed using the proposed system. The experiment results show that the level of satisfaction with the sensory effects is unaffected overall by the learning styles of the test subjects. Stimulations by vibration effects, however, generate more satisfaction in people with a high tactile perception level or a low visual perception level.

Keywords

References

  1. S. Park et al., "Provision of the Expressive Multisensory Adaptation Platform for Heterogeneous Multimedia Devices in the Ubiquitous Home," IEEE Trans. Consum. Electron., vol. 55, issue 1, 2009, pp. 126-131. https://doi.org/10.1109/TCE.2009.4814424
  2. J.-K. Yun, J.-H. Jang, and K.-D. Moo, "Development of the Real- Sense Media Broadcasting Service System Based on the SMMD," IEEE Int. Conf. Consum. Electron., 2011, pp. 435-436.
  3. K. Yoon et al., "4-D Broadcasting with MPEG-V," IEEE Int. Workshop Multimedia Signal Process., 2010, pp. 257-262.
  4. M. Waltl, C. Timmerer, and H. Hellwagner, "A Test-Bed for Quality of Multimedia Experience Evaluation of Sensory Effects," Proc. 1st Int. Workshop Quality Multimedia Experience, San Diego, CA, USA, July 2009, pp. 145-150.
  5. C. Timmerer et al., "Interfacing with Virtual Worlds," NEM Summit, St Malo, France, 2009.
  6. C. Timmerer and K. Müller, "Immersive Future Media Technologies: From 3D Video to Sensory Experiences," Proc. Int. Conf. Multimedia, 2010, pp. 1781-1782.
  7. M. Waltl, C. Timmerer, and H. Hellwagner, "Increasing the User Experience of Multimedia Presentations with Sensory Effects," IEEE Proc. 11th Int. Workshop Image Anal. Multimedia Interactive Services, Desenzanodel Garda, Italy, 2010, pp. 1-4.
  8. M. Waltl, C. Timmerer, and H. Hellwagner, "Improving the Quality of Multimedia Experience through Sensory Effects," IEEE Proc. 2nd Int. Workshop Quality Multimedia Experience, Trondheim, Norway, 2010, pp. 124-129.
  9. M. Waltl et al., "Sensory Experience for Videos on the Web," IEEE Proc. Workshop Multimedia Web, Graz, Austria, 2011, pp. 49-51.
  10. C. Timmerer et al., "Assessing the Quality of Sensory Experience for Multimedia Presentations," Signal Process.: Image Commun., Feb. 2012. http://dx.doi.org/10.1016/j.image.2012.01.016
  11. C.B. Suk, J.S. Hyun, and L.H. Yong, "Sensory Effect Metadata for SMMD Media Service," 4th Int. Conf. Internet Web Appl. Services, 2009, pp. 649-654.
  12. S.-K. Kim, "Authoring Multisensorial Content," Signal Process.: Image Commun., vol. 28, issue 2, Feb. 2013, pp. 162-167. https://doi.org/10.1016/j.image.2012.10.011
  13. M. Waltl et al., "Sensory Effect Dataset and Test Setups," IEEE Proc. 4th Int. Workshop Quality Multimedia Experience, Yarra Valley, Australia, 2012.
  14. B. Rainer et al., "Investigating the Impact of Sensory Effects on the Quality of Experience and Emotional Response in Web Videos," IEEE Proc. 4th Int. Workshop Quality Multimedia Experience, Yarra Valley, Australia, 2012, pp. 278-283.
  15. S.-K. Kim, Y.S. Joo, and M.G. Chung, "Sensible Media Simulation for Automobile," IEEE Int. Conf. Consum. Electron., Jan. 2012, pp. 694-695.
  16. A. Yazdani et al., "Electroencephalogram Alterations during Perception of Pleasant and Unpleasant Odors," IEEE Proc. 4th Int. Workshop Quality Multimedia Experience, Yarra Valley, Australia, 2012, pp. 272-277.
  17. ISO/IEC 23005-2:2011, Information Technology - Media Context and Control - Part 2: Control Information, July 2011.
  18. ISO/IEC 23005-5:2011, Information Technology - Media Context and Control - Part 5: Data Formats for Interaction Devices, July 2011.
  19. ISO/IEC 23005-5:2011, Information Technology - Media Context and Control - Part 1: Architecture, July 2011.
  20. ISO/IEC 23005-3:2011, Information Technology - Media Context and Control - Part 3: Sensory Information, July 2011.
  21. ISO/IEC 23005-6:2011, Information Technology - Media Context and Control - Part 6: Common Types and Tools, Apr. 2011.
  22. ISO/IEC 23005-7:2011, Information Technology - Media Context and Control - Part 7: Conformance and Reference Software, Oct. 2011.
  23. R.L. Oxford, "Style Analysis Survey (SAS): Assessing Your Own Learning and Working Styles," Learning Styles in the ESL/EFL Classroom, J.M. Reid, Ed., Boston, MA: Heinle & Heinle Publishers, 1995, pp. 208-215.

Cited by

  1. Sensorial Information Extraction and Mapping to Generate Temperature Sensory Effects vol.36, pp.2, 2013, https://doi.org/10.4218/etrij.14.2113.0065
  2. Study on 3 DoF Image and Video Stitching Using Sensed Data vol.11, pp.9, 2013, https://doi.org/10.3837/tiis.2017.09.019
  3. 미디어사물인터넷의 국제표준화를 위한 핵심 실험 vol.22, pp.5, 2013, https://doi.org/10.5909/jbe.2017.22.5.579
  4. 가상현실 콘텐츠 용 MPEG-V 후각효과 기초 연구 vol.22, pp.5, 2013, https://doi.org/10.5909/jbe.2017.22.5.589
  5. Beginning of a New Standard: Internet of Media Things vol.11, pp.11, 2013, https://doi.org/10.3837/tiis.2017.11.001
  6. An IoT Platform with Monitoring Robot Applying CNN-Based Context-Aware Learning vol.19, pp.11, 2013, https://doi.org/10.3390/s19112525
  7. A mulsemedia framework for delivering sensory effects to heterogeneous systems vol.25, pp.4, 2013, https://doi.org/10.1007/s00530-019-00618-8
  8. Beyond Multimedia Authoring : On the Need for Mulsemedia Authoring Tools vol.54, pp.7, 2013, https://doi.org/10.1145/3464422