DOI QR코드

DOI QR Code

A Study on Convergence Development Direction of Gesture Recognition Game

동작 인식 게임의 융합 발전 방향

  • Lee, MyounJae (Division of Information Communication, BaekSeok University)
  • 이면재 (백석대학교 정보통신학부)
  • Received : 2014.09.12
  • Accepted : 2014.12.21
  • Published : 2014.12.31

Abstract

Gesture recognition provides the ease and immediacy to users in the processing technique for recognizing the gesture. Because of these benefits, gesture recognition technology has been applied and fused in many areas, such as the military, health care, education. In particular, the gesture recognition in game field since it can provide users to play games similar to the actual gesture, it being fused with many areas such as medical, military, and education. This paper is to discuss the future convergence direction of motion recognition games based on this background. In this paper, it looks at technology status and the game of gesture recognition, describe the problem and improvement of gesture recognition game. This paper can help improving the competitiveness of domestic convergence on gesture recognition game.

동작 인식은 동작을 인식하여 처리하는 기술로 사용자에게 편이성과 직관성을 제공한다. 이러한 장점 때문에 동작 인식 기술은 군사, 의료, 교육 등 여러 분야에 융합되어 응용되고 있다. 특히, 게임 분야에서 동작 인식은 실제 동작과 유사하게 플레이할 수 있다는 장점 때문에, 의료, 군사, 교육 등의 분야와 융합되어지고 있다. 본 논문은 이러한 배경을 바탕으로 동작 인식 게임의 융합 발전 방향을 논하기 위한 것이다. 이를 위하여 본 논문에서는 동작 인식 기술 현황과 게임을 살펴보고 동작 인식 게임의 문제점과 개선 방안을 기술한다. 본 논문은 국내 동작 인식게임의 융합 경쟁력을 향상시키는데 도움을 줄 수 있다.

Keywords

References

  1. HoonJu Yoon, "Motion and speech recognition technology trends", Digital Electronics Industry news, 2014.
  2. J.Y Chang, M.W, Ryu, "Technology Trends of Range Image Based Gesture Recognition", Electronics and Telecommunications Trends, Vol. 29, No. 1, pp. 11-20, 2014.
  3. Changju Im, DongHwan Kim, "Gesture recognition-based game content Present and Future", Journal of Electronic Engineering, Vol. 39, No. 2, pp. 290-297, 2012.
  4. Kocca, "Human-Device Interaction Technology", CT Insight, No.27, pp. 25-35, 2012.
  5. Broadcasting and Communications Department, "Development Direction of Smart UI Technology", Trends and Prospects, Vol. 65, pp. 25-36, 2013.
  6. Kyoung-Nam Kim, Myoun-Jae Lee, DaeYoung Kim, "A Study on Development Methods of Serious Game", Journal of the Korea Convergence Society, Vol. 2, No. 2, pp. 21-26, 2011.
  7. MyounJae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine", Journal of the Korea Convergence Society, Vol. 4, No. 1, pp. 7-12, 2013.

Cited by

  1. Secure game development for IoT environment vol.12, pp.3, 2016, https://doi.org/10.1007/s11416-015-0255-x
  2. Image classification using label constrained sparse coding vol.75, pp.23, 2016, https://doi.org/10.1007/s11042-015-2626-1
  3. Entity Resolution Approach of Data Stream Management Systems vol.91, pp.4, 2016, https://doi.org/10.1007/s11277-016-3275-z