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The Trivium of the Digital Media Art

디지털 미디어예술에서의 삼학

  • Kim, Eui Na (Namseoul University, Department of Multimedia) ;
  • Kim, Tae Eun (Namseoul University, Department of Multimedia)
  • Received : 2014.09.30
  • Accepted : 2014.12.31
  • Published : 2014.12.31

Abstract

Mankind has long made images. From cave paintings in the Old Stone Age when the dye was red clay, charcoal, or red iron ore to the modern digital images on the bases of 3D tools like Maya, images have been made through various methods. The basis of society's classification is the development of human beings and technologies. When we are familiar with three elements-technology, human, and art-we are able to create an image suitable for the trend of the times. As a consequence, we brought the trivium that had been taught by the monks in the Middle Age to set our subject to the trivium of the digital age. In this paper, we are going to put technology, human, and art into actual animation to check its theoretical discussion value.

인간은 오랫동안 이미지를 만들어왔습니다. 황토, 숯, 적철광을 염료로 사용한 구석기 시대의 동굴벽화로부터 마야 같은 3D툴을 이용한 현 시대의 디지털 영상까지 오랜 역사만큼 다양한 방법으로 만들어졌습니다. 그리고 그 사회를 구분하는 것은 인간과 기술의 발달입니다. 기술, 인간, 예술 이 세 가지를 알아야 시대성을 가진 이미지를 만들 수 있습니다. 그래서 중세에 수도사들이 학생들에게 가르쳤던 트리비움(Trivium) 삼학을 가져와 디지털 시대의 삼학이라고 주제를 정했습니다. 본 논문은 기술, 인간, 예술을 실제 애니메이션에 적용해보면서 이론적 논의 가치를 확인해 보도록 하겠습니다.

Keywords

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