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The Effects of Science Lessons Applying STEAM Education Program on the Creativity and Interest Levels of Elementary Students

STEAM 프로그램을 적용한 과학수업이 초등학생의 창의성과 과학교과 흥미도에 미치는 영향

  • Received : 2014.01.20
  • Accepted : 2014.02.16
  • Published : 2014.02.28

Abstract

According to trends in scientific technical competition, many countries around the world are interested in and focused on the STEAM integrated education. By observing the fact that the goal of our country's science education is to cultivate creative workers who have scientific knowledge, the need for STEAM integrated education cannot be denied. Therefore, the purpose of this study was to develop the STEAM integrated program focused on themes that considered activities and interest in the grade 6 science subject in order to identify its influence on the creativity and interest levels of elementary students. The STEAM integrated education program in this study was developed so that it can be applied as a unit review or reinforcement activities in the closing activities per unit in grade 6. The focus was placed on heightening students' creativity and interest in science subject learning through a program focused on activities per theme. As a result of applying the developed STEAM integrated program in prior and post conditions on 3 elementary school's students in J Province, it was discovered that significant improvement was found in the creativity and scientific interest of elementary students in the experimental group, compared to the control group. Therefore, continuous and systematic development of the STEAM integrated education program is required, and moreover, it must be developed for all elementary grade levels and efforts should be put into actively applying the program in the field of education.

과학 기술 경쟁 시대라는 시대적 흐름에 따라 세계 주요 국가들이 STEAM 교육에 주목하고 있다. 우리나라 과학교육의 목적이 과학적 소양을 지닌 창의적 인재 육성이라는 점에서 보면 STEAM 교육의 필요성은 부정할 수 없는 사실이다. 이에 본 연구에서는 초등학교 6학년 과학 교과에서 활동과 흥미를 고려한 주제 중심의 STEAM 통합교육 프로그램을 개발하여 초등학생의 창의성 및 과학교과 흥미도에 어떤 영향을 주는지 알아보고자 하였다. 본 연구에서 개발한 STEAM 교육 프로그램은 6학년 각 단원별 마무리 활동에 단원 정리 및 심화 보충활동으로 적용할 수 있도록 개발하였다. 주제별 활동중심의 프로그램으로 학생들의 과학 학습을 통해서 창의성 및 과학교과 흥미도를 높이는데 주안점을 두었다. 개발한 STEAM 프로그램을 J도내 3개 초등학교 학생들에게 사전 사후에 투입한 결과, 실험 집단은 비교 집단에 비해 초등학생들의 창의성 및 과학 교과 흥미도가 유의미하게 향상되었다. 따라서 지속적이며 체계적인 STEAM 프로그램의 개발이 요구되며, 더 나아가서는 초등학교 전 학년에 걸쳐 적용할 수 있는 STEAM 프로그램을 개발하고 교육현장에서 적극적으로 활용하려는 노력이 이루어져야 할 것이다.

Keywords

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