A Study on Method to Manipulate to Alleviate the Simulation Sickness of 3D HMD

3D HMD의 멀미증상 완화를 위한 조작방법에 관한 연구

  • Lee, Hong Sub (Department of Holography 3D Contents, Kwangwoon University) ;
  • Park, Wee Joon (Department of IT Convergence Engineering, Computer Science&Engineering, Shinhan University)
  • Received : 2014.09.01
  • Accepted : 2014.09.22
  • Published : 2014.12.31

Abstract

In this paper, we propose a way to move the avatar using head tracking when wearing a 3D HMD and move the avatar in the virtual space. 3D HMD offers high sense of field and sense of reality in virtual reality space. However while using 3D HMD, many people complain of simulation sickness, so simulation sickness is counted as a obstacle factor to supply 3D HMD. Therefore this paper discusses method to manipulate avatar in virtual environment in a way to reduce simulation sickness by wearing 3D HMD. Specifically as head tracking function using gyroscope sensor, method to manipulate avatar in a way to alleviate sickness when moving avatar in virtual space is proposed.

Keywords

References

  1. ISO, "IWA 3:2005(Image safety)", from https://www.iso.org/obp/ui/#iso:std:iso:iwa:3:ed-1:v1:en/, 2005.
  2. 3D viewing safety association, "Clinical recommendation on 3D video safety", pp. 14-15, 2010.
  3. Seon-Hae Jeong, "Motion Sickness", The Korean Society for Aeronautical and Space Sciences, Vol.19, No.3, pp. 87-90, 2010.
  4. Benoit Michel, "Digital Stereoscopy(La stereoscopie numerique : tourner, editer, diffuser, imprimer, projeter)", Jinsaem Media, pp. 2-7, 2014.
  5. Takashi Kawai, Hiroyuki Morikawa, Keiji Ohta, Nobuaki Abe, "The basis of three-dimensional image expression", Seong-An-Dang, pp. 46-47, 2011.
  6. Ji-Soo Kim, "A Study on 3D Stereoscopic Production Method and its Production", Journal of Korean Society for Computer Game, Vol.2, No.20. pp. 25-31, 2010.
  7. Heon-Sik Joo, "A Study on Game Background and Content Production by Using 3D Realistic Moving Picture", Journal of Korean Society for Computer Game, Vol.26, No.2, pp. 187-195, 2013.
  8. Kyung-Hun Han, Hyun-Taek Kim, "The Cause and Solution of Cybersickness in 3D Virtual Environments", The Korean Journal of Cognitive and Biological Psychology, Vol.23, No.2, pp. 287-299, 2011.
  9. Na-Young Kim, Tae-Yang Kim, "The Development and The Usability Evaluation of Curved Interfaces for Game", Journal of Korean Society for Computer Game, Vol.24, No.3, pp. 75-84, 2011.
  10. Robert S. Kennedy and Norman E.Lane, "Simulator Sickness Questionnaire", Avlation Psychology 3(3), pp. 203-220, 1993.