Implementation of A Stereoscopic 3D Game To Reduce Visual Artifacts Using Oculus Rift

시각적 오류 문제를 경감하는 Oculus Rift 기반 3D 입체 게임 구현

  • Lee, Kun Sung (Department of Game and Multimedia Engineering, Korea Polytechnic University) ;
  • Kim, Youngsik (Department of Game and Multimedia Engineering, Korea Polytechnic University)
  • Received : 2014.09.01
  • Accepted : 2014.09.22
  • Published : 2014.12.31

Abstract

In this paper, we define four problems that cause visual artifacts when implementing a stereoscopic 3D game using Oculus Rift which supports head tracking, and then we provide its solutions. For the first problem that the center point of the camera deviates when the headset rotates over a certain angle (180 degree), the game character body was rotated further by the offset that exceeds a certain angle. The problem of the disharmony of color images was also solved by limiting the color tones of the color palette. Plus the response time problem of the head tracking was solved by applying the ease-in-out Bezier curve animation to camera movement. Finally the visual artifacts problem in 2D user interface (UI) was solved by placing 3D UI outside the Oculus Rift camera. Therefore, this paper provides the Oculus Rift based immersive stereoscopic 3D game development methodology.

Keywords

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