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A study on the Types of the Emotional Stimulation Factors of Digital Cartoons

디지털만화의 감성자극요인에 대한 유형 연구

  • 김보현 (인덕대학교 만화.영상애니메이션학과) ;
  • 홍난지 (세종대학교대학원 애니메이션학과)
  • Received : 2013.11.27
  • Accepted : 2014.04.25
  • Published : 2014.04.30

Abstract

This study aimed to investigate the types that readers enjoying cartoons appreciated cartoons under the premise that cartoons enjoyed over the internet would expand their sensitivity through media such as monitors and mice. The sensitivity of readers enjoying digital cartoons can be stimulated through communication with carton writers or other readers as the interaction of the real-time response to the network. The choice and control are possible with a vertical scroll bar. Accordingly, readers can be absorbed in a work and focus on its story much more. As a result of extracting emotional stimulation factors to verify these assumptions, factors were able to classify the sensitivity that readers enjoying cartoons obtained from digital cartoons into two types, communication and story-focus type, based on the phases that emotional stimuli were strengthened. This study will be significant as a study to identify the relationship between media-technological factors and readers enjoying cartoons in relation to digital cartoons.

본 글은 인터넷을 통해 향유되는 만화가 모니터와 마우스와 같은 매체로 인하여 향유자의 감성을 확장한다고 전제하고 향유자의 만화 감상 유형을 탐구하고자 하였다. 디지털 만화의 향유자는 네트워크와 실시간 반응의 상호작용으로 작가 혹은 향유자들과의 소통을 통해 감성을 자극받을 수 있다. 또한 세로스크롤로 선택과 제어가 가능하며 이를 통해 작품의 몰입을 강화할 수 있고 스토리에 더욱 집중할 수 있다. 이러한 전제를 검증하기 위하여 감성자극 요소를 추출한 결과 요소들은 감성자극을 강화 받는 단계를 기준으로 커뮤니케이션형과 스토리집중형으로 향유자가 디지털만화를 통해 얻는 감성자극을 유형화할 수 있었다. 본 연구는 디지털만화를 둘러싼 매체 기술적 요인들과 향유자 간의 관계를 밝히는 연구로써 의의를 가질 수 있다.

Keywords

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