References
- Hyomin Park, "Global software training status and educational tools trends", Internet&Security Focus, 2014
- Myungho Han, "Protect the direction of computer software related inventions according to knowledge and information society", The Journal of Korea Institute of Justice Administration, Vol.25, No.7, pp. 19-36, 2001.
- Ministry of Education, "Software training realizationplan", from http://www.moe.go.kr, 2014.
- Il Suk Oh, "Status of domestic computing education, problems, and Improvement", The Journal of Korea Information Science, Vol.42, No.9, pp. 14-20, 2007.
- Jin Hyung Kim, "Troubleshooting the center of the computer-software curriculum proposal", The Journal of Korea Information Science, Vol.19, No.12, pp. 6-1, 2001.
- Ministry of Education, "Public-private collaborationsw realization strategy oriented society held abriefing", from http://www.moe.go.kr, 2014.
- Seymour Papert, "An Exploration in the Space of Mathematics Educations", the International Journal of Computers for Mathematical Learning, Vol.1, No.1, pp. 95-123, 1996. https://doi.org/10.1007/BF00191473
- Jeannette, "The Effect of metacognition based Game Programming Learning on Elementary School Students' Problem Solving Ability",Communications of the ACM, Vol.49, No.3, pp. 33-35, 2006. https://doi.org/10.1145/1118178.1118215
- Sol Yun, "Study on Puzzle Game Production forAlgorithm Education", Kookmin Univ., Master'sThesis, 2013.
- Song JeongBeom, "Computational Thinking", Journal of Korean Association of Information Education, Vol.24, No.4, pp. 432-447, 2008.
- Seong-Hwan Cho, "AThe Effect of CPS-based Scratch EPL on Problem Solving Ability and Programming Attitude", Journal of Korean Association of Information Education, Vol.12 No.1, pp. 77-88, 2008.
- Yong-chul Park, "The Effect of Scratch Programming Education on Elementary School Students' Self-directed Learning Ability", Journal of Korean Association of Information Education, Vol.15, No.1, pp. 93-100, 2011.
- Chung Gyu Ryu, "TEffects that Scratch Programming has on Creative Problem-solving for Gifted Elementary Students", Journal of Korean Association of Practical Arts Education, Vol.25, No.1, pp. 149-169, 2012.
- Jeong-Beom Song, "The Effect of Learning Scratch Programming on Students' Motivation and Problem Solving Ability", Journal of Korean Association of Information Education, Vol.12, No.3, pp. 323-332, 2008.
- ZDNetKorea, "SW elementary and middleeducation, half of the coding portion discussion",fromhttp://www.zdnet.co.kr/news/news_view.asp?artice_id=20140812171913&type=det, 2014.
- Jeong-Eun Park, "Another aspect of the game, it is the story of a functional", Journal of Korea Institute of Information Technology, Vol.10, No.1, pp. 5-10, 2012.
- Ji-Seong Jeong, "Design and Implementation of Stereoscopic 3D Dynamics Educational Simulation System", Journal of The Korean Society for Computer Game,Vol. 24, No.1, pp. 126-133, 2011. https://doi.org/10.1016/j.jss.2004.02.033
- Seong-Won Park, "Developing Educational Series Game for English Learning", Journal of The Korean Society for Computer Game, Vol. 24, No. 3, pp. 167-173, 2011.
- Myoung-Hee Cha, "A Study for Students through Game Education Contents", Journal of The Korean Society for Computer Game, No. 13, pp. 11-17, 2008.
- Kajal Claypool, "Another aspect of the game, it is the story of a functional", ACM, Vol.1, No.1, pp. 123-127, 2005. https://doi.org/10.1002/sce.3730770607
- Magy self el-nasr, "Learning through game Modding", ACM Computers in Entertainment, Vol.4, No.1, pp. 1-20, 2005.
- Keith Sawyer,"Group genius : the creative powerof collaboration, 2008
- Alex Baker, "An experimental card game for teaching software engineering processes", The Journal of Systems and Sotware, Vol.75, No.1, pp. 3-16, 2005. https://doi.org/10.1016/j.jss.2004.02.033
- Habgood, "Teaching Software Engineering Through Game Design", SAGE Journals, Vol.36, No.1, pp. 483-498, 2005.
- Jisuk Hong, "The Effects of game making activityon learner's intrinsic motivation and divergentthinking by their levels of learning ability", KoreaNational Univ. of Education, Master's Thesis,2007.
- Kafai, "Mind in play: Computer game design as a contxt for children's learning", Hillsdale, Vol.1, No.1, pp. 36-40, 1995.
- YAGER, "STS Approach: Reasons, Intentions Accomplishments, and Outcomes", The Journal of Science Educaion, Vol.77, No.6, pp. 637-658, 1993. https://doi.org/10.1002/sce.3730770607
- John, "Problem Based Learning: An instructional model and its constructivist framework", The Journal of Educational Technology, Vol.35, No.1, pp. 31-38, 1995.
- Ducksub Sim, "A Configurational Study of Relationships among Composition Process, and Performance in University Student Project Teams", The Journal of Business Education, Vol.22, No.1, pp. 69-88, 2008.
- Happytown, "Memory chess", from. http://www.tongsang.net
- Toysrus, "Mancala", from http://www.toysrus.com.
- Apple, "iPAD", from www.apple.com/kr/ipad.
- itunes, "virus vs virus", from https://itunes.apple.com.
- Gameloft, "Shark dash", from http://www.gameloft.com.
- Thinkfun, "Rushhour", from http://www.thinkfun.com.
- Fromcheese, "Fromcheese", from http://www.fromcheese.com.
- Spookyhouse, "railmaze", from http://www.spookyhousestudios.com.
- Bigduckgames, "flow free", from http://blog.bigduckgames.com.
- Rockingpocketgames, "Labyrinth", from http://www.rockingpocketgames.com.
- Bitlogik, "U CONNECT", from http://www.bitlogik.com.
- Playmous, "God of light", from http://www.playmous.com.
- Rilla Khaled, "Bridging serious games andparticipatory design", International Journal ofChild-Computer Interaction, Vol.2, No.2, pp.93-100, 2014. https://doi.org/10.1016/j.ijcci.2014.03.001
- Wikipedia, "Linkert Scale", from http://en.wikipedia.org/wiki/Likert_scale.