A Study of the game item pricing method based on real economic value

게임 아이템 가격 결정 방법에 관한 연구 - 실물 경제 가치를 기준으로

  • Jeon, Joon Hyun (Department of DIGITAL CULTURE & CONTENTS Graduate School Kon-Kuk University) ;
  • Jeong, Eui Jun (Department of DIGITAL CULTURE & CONTENTS Graduate School Kon-Kuk University)
  • Received : 2015.11.20
  • Accepted : 2015.12.22
  • Published : 2015.12.31

Abstract

Game items such as character's gear, potion, armor and weapons are necessary elements in enhancing user engagement and fun without regard to game genres. Due to the importance of game items regarding game level balance, game designers carefully set the values and prices for each item. Game items are used to control the consuming speed of game contents, so they affect significantly the whole level design of online games. However, most previous research about game items has mainly focused on the way how to deal with the price of the items and how to buy them. There is little research that has paid much attention to the values of game items. In order to fill this gap, this paper investigates how game designers can effectively set the value of game items based on the real economic values perspective. Results imply some of effective methods for game item values related to game level design. The results will provide a guidelines for the development of reasonable and effective level design.

Keywords

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