References
- Ha-Na Lim, "A study on the types of real money trade of game items and limited point of MMORPG", Korea Regional Communication Research Association, Vol. 12, No.4, pp. 73-106, 2012.
- Jae min Kim, Young joo Lee, Hye won Lee, "Factors on the Intention to Purchase Charged Items in Mobile Social Network Game",The Korea Contents Society, Vol.14, No.1, pp. 165-178, 2014. https://doi.org/10.5392/JKCA.2014.14.01.165
- In-Chang Yoo,"Reinterpretation on Propertiness of Online Game Item",the Korea Society of Computer and Information Vol.18, No.4, pp 153-160, 2013.
- Kang Woo Park, "Applicability of Property Crime Into Infringement of Online Game Items", Chungbuk National University Law Research institute, Vol.21, No.2, pp. 63-92, 2010.
- Ji Hyon Park, Hyung Deok Shin, "Focusing on the impacts of price determinants on the fetching price", The Korean academic society of business administration, Vol.41, No. 4, pp. 789, 2012.
- Yang, Cheol-Won, "The Evaluation on the Predictability of Real Economic Activity Using Financial Market Variables", Vol.26, No.11, pp. 2769-2790, 2013.
- Sang-Min Whang, Hae-Rin Lee, "The emergence of digital image value : where can we find real value of cyber property gotten from interaction in online game", The HCI Society of Korea, pp. 22, 2003.
- Zhao Lei, Kim Hee Hyun, "Research on Usability of mobile game item purchasing interface-focusing on top three game of korean google play" A journal of brand design association of korea, Vol.12, No.1, pp. 307-318, 2014. https://doi.org/10.18852/bdak.2014.12.1.307
- Ki-Suk Kim, Hyung-Won Jong, Hyun-Joo Jang, "A Study on the Precedence Factors in Mobile Gaming Immersion and Intent for Repeated Usage", 1. Journal of Korean Society for Computer Game, Vol.26, No.4, pp. 121-133, 2013.
- Seong-Rak Choi, "Analysis the difference of price sensitivity in two-sided market", Sungshin Women's University Research Institute of Business adminstration, Vol.5, No.2, pp. 31-48, 2012.
- Yunkyoung Jeong, Junbaek Ki, Jung Hee Cheon, "Secure Electronic Trading System for Online Game-Items", Korea Institute Of Information Security And Cryptology, Vol.13, No.3, pp. 91-99, 2003.
- SeungBum Choi, Gyuhwan Oh, "Game Design on Game Money Sales Model in Online Games",1. Journal of Korean Society for Computer Game, Vol.24, No.2, pp. 127-136, 2011.
- Jong Soo Kim, Tai Suk Kim, "A Design Method of Auction type e-Commerce for Online Game Items Exchange", JOURNAL OF KOREA MULTIMEDIA SOCIETY Vol.13, No.1, pp. 153-160, 2010.
- Dae-yul Jeong, "What factors affect to the pricing of the knowledge goods in knowledge e-Marketplace", The Journal of Internet Electronic Commerce Resarch Vol.8, No.1, pp. 1-30, 2008.
- Nak Hyun Sung, Jae Gyu Lee, "A Pricing Expert System for Retailers Handling a Large Number of Merchandise", Korea Distribution Association, pp. 47-71, 1998.
- Park, Moo-Hyun, Ju-Han Bae, "Target Costing and Strategic Pricing Decision Mechanism", Keimyung University Research Institute for Business and Entrepreneurship, pp. 123-138, 1992.
- Sung-Ho Kim, Sin-Wung Kim, Jong-Ryeol Choi, Yong-Sung Kim, "Design of the MMORPG Item's Pricing Decision System based on Collective Intelligence Model", 1. Journal of Korean Society for Computer Game, Vol.26, No.1, pp. 124-129, 2013.