DOI QR코드

DOI QR Code

A Study on the Advertising Creative Based on the Technology Convergence

기술융합에 기반한 광고 크리에이티브에 관한 연구

  • Jeong, Chang Jun (Advertising and Public Relations Department, Cheongju University)
  • 정창준 (청주대학교 광고홍보학과)
  • Received : 2015.06.12
  • Accepted : 2015.08.20
  • Published : 2015.08.31

Abstract

As the broadcast, tele communication and media technology develop, the media are divided into various specialities from the internet to the mobile device. An advertising creative in the field, an innovative changes are taking place that had not been in the era of the passed traditional media TV, newspaper, magazine and etc. It's not but the various media's dividing, also the consumers who use the media are evolving in their media behavior from a passive attitude to a positive one. In other words, They consumers receive the advertising messages with positive attitude to researching the message in the searching tool by themselves and participate, act, and diffuse their acknowledgements. In this thesis, as the advertising creative circumstance like this, these varied advertising creative are tried to explained by the three dimension module that is suggested in this thesis.

IT기술 기반으로 방송통신을 비롯한 미디어 기술이 발전하고 인터넷부터 모바일까지 미디어가 다양하게 분화된다. 광고 크리에이티브에서는 과거 전통 미디어 운용시 활용되었던 일방향성에 바탕을 둔 광고 크리에이티브 전략에서 일대 혁신적인 변화가 일어난다. 그것은 다양한 미디어의 분화 뿐만 아니라 미디어를 소비하는 소비자들의 미디어 행태도 수동성에서 벗어나 적극적 미디어 소비자로 진화하고 있는 것이다. 즉 광고 메시지를 받는 것에서 부터 적극적 검색과 행동, 참여, 체험 그리도 자신들의 의견을 적극 유포시키는 확산과정에 관여하고 있는 것이다. 본 논문에서는 이와 같이 훨씬 복잡해진 광고환경을 이해하고 설명하는 하나의 3차원 분석모형을 제시하고, 5가지 광고 크리에이티브를 적용하여 입체적으로 분석하고 설명을 시도 하였다.

Keywords

References

  1. Jeong Whan Lee, "The future of Journalism", Media Today, 2015.
  2. Cheil worldwide, 2013.
  3. Yokkohama Rjuji "Tripple Media Strategy", Cheil Worldwide, Herlum Press, 2001.
  4. Kevin, Kelly, "The Impact of Technology", Minnum Press, 2011.
  5. Kang Min Seo, "Advertising, Face with the Change Based on A Technology" Oricom Brand Journal, No. 70. 2015.
  6. Hwa Cheol Son, "McLuhan and Technology Philosophy', , Vol. 25 2013.
  7. Sang Ho Kim, "Man's Postion in the MacLuhan's Media Theory", Journal of Communication Science, Vol. 8, No. 2. 2008.
  8. Won Lee, Forming , Practice of the Broadcast and Tele Communication Discourse, Displace". Journal of Information and Communication, Winter, No. 48. 2009.
  9. Kang Min Seo, "Advertising, Face with the Change Based on A Technology" Oricom Brand Journal, No. 70. 2015.
  10. Hong Tack, "From Mindshare to Lifeshare", Cheil Worldwide, 2013.
  11. Hee Jeong Kim, "Customers hang Between Media and Another Media in the Crossmedia Era", Oricom Brand Journal, No. 63, 2014.
  12. Wha Ja Lee, Honam University Journal, Vol. 29, No. 1. 2008.
  13. Mi Kyeong Wee, Hyan Sook, "A Study on the Convergence in the Fashion Industry". Archives of design research. Vol. 26, No. 2. 2013.
  14. Jae Min Lee, "Transion to IMC Idea Group" Oricom Brand Journal., No. 67. 2014.
  15. Won Sun Choi, "A Study on the Retail Space's Merchandising Applied the Experiencing Marketing", Hongik Uni. Master Thesis. 2009.
  16. www.youtube.com

Cited by

  1. An Influence of Accounting Information Education Characteristics on the Psychological Capital and Flow in Digital Convergence Society vol.14, pp.4, 2016, https://doi.org/10.14400/JDC.2016.14.4.139
  2. Business Model of New Media Platform in K-Content Use vol.14, pp.10, 2016, https://doi.org/10.14400/JDC.2016.14.10.431
  3. A study of drawn-on-film animation technique by digital production method vol.14, pp.8, 2016, https://doi.org/10.14400/JDC.2016.14.8.399
  4. The Fantastic Realism (Magic Realism) representation on film Visualization research: The boundaries of Fantasy and reproducibility of Images vol.14, pp.12, 2016, https://doi.org/10.14400/JDC.2016.14.12.495
  5. Social Network based Sensibility Design Recommendation using {User - Associative Design} Matrix vol.14, pp.8, 2016, https://doi.org/10.14400/JDC.2016.14.8.313
  6. A legal approach and interpretation of article typed advertisements of online sport media as exaggerated advertisements vol.14, pp.5, 2016, https://doi.org/10.14400/JDC.2016.14.5.391
  7. A Study on Ring Marketing Strategy Digital Contents suitable for a class of Young Customer at Online Environment - focusing on marketing service strategies vol.14, pp.2, 2016, https://doi.org/10.14400/JDC.2016.14.2.169
  8. The Effect and Its Potential Determinants of Cross-Media Advertising between Online and Offline Media vol.14, pp.3, 2016, https://doi.org/10.14400/JDC.2016.14.3.105
  9. Outlook of the game acceptance and application in the animation, Wreck-It Ralph - Focusing on Intermediality relation - vol.14, pp.7, 2016, https://doi.org/10.14400/JDC.2016.14.7.419
  10. A Strategy for Converting from Printed to Digital Magazines : - Focusing on the Brand Positioning of International and Domestic Popular Magazines - vol.14, pp.8, 2016, https://doi.org/10.14400/JDC.2016.14.8.127
  11. Cognitive Emotional Schema Analysis through Characters' Network in Shakespeare in Love : The Writing Process of Romeo and Juliet and the Subject of Desire vol.14, pp.4, 2016, https://doi.org/10.14400/JDC.2016.14.4.425