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By Theory of Proportion the Human Body, An Analysis on Character's Proportion in Kids TV Animation on EBS

인체비례론에 근거한 EBS 유아동 애니메이션 캐릭터 등신비율 분석

  • Suk-Rae, Kim (Dept. of Graduate School of Digital Image and Contents, Dongguk University) ;
  • Jean-Hun, Chung (Dept. of Graduate School of Digital Image and Contents, Dongguk University)
  • 김석래 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • Received : 2015.08.04
  • Accepted : 2015.10.20
  • Published : 2015.10.28

Abstract

The potential competency from the animation industry, as known as a foundation which spawned a variety contents from the piece of work, has a high importance in the content development field. The pivotal role of the domestic animation industry has produced the term of convergence content which composed by both educational elements and entertainment features especially from the domestic kids TV animation industry. This study analysis the ideal indicator of the preferred characteristic design being broadcasted on EBS, not only presenting the status of the character proportion rates but also proposing the creative aesthetic indication where the substantial leverage would be available as the purpose of this research.

중요 디지털콘텐츠 산업의 하나인 애니메이션 산업의 경우, 작품을 근간으로 하는 다양한 파생 콘텐츠를 양산, 관련 콘텐츠산업의 동반성장과 콘텐츠시장의 확장을 도모할 수 있는 잠재적 역량을 내재하고 있다는 점에서 그 중요성과 발전의 가능성이 높은 분야라고 할 수 있다. 특히 국내 유아동 TV 애니메이션의 경우, 디지털콘텐츠의 핵심 기능인 오락적 가치에 교육적 가치를 더함으로서 에듀테인먼트(edutainment)라는 융합형 콘텐츠로서, 대중적 인지도를 향상시킴과 동시에 대내외 경쟁력을 확보, 국내 애니메이션 산업 성장의 중추적 역할을 담당하고 있다. 본 연구는 조형요소로서 인체비례론이 가지는 이론적 중요성을 근간으로, 현재 EBS에서 방영중인 작품들의 캐릭터들을 대상으로 세분화된 비율을 측정, 그 결과를 분류, 분석하는 연구방법을 통하여, 현재 선호하는 유아동 애니메이션 캐릭터의 등신비율에 대한 현황파악과 함께, 캐릭터 개발에 실질적 활용과 적용이 가능한 디자인 창작지표를 제시하는 것에 연구의 목적과 의의가 있다.

Keywords

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Cited by

  1. The Proportion of Game Character and Game Image vol.14, pp.12, 2016, https://doi.org/10.14400/JDC.2016.14.12.165