DOI QR코드

DOI QR Code

Apparel Pattern CAD Education Based on Blended Learning for I-Generation

I-세대의 어패럴캐드 교육을 위한 블렌디드 러닝 활용 제안

  • Choi, Young Lim (Dept. of Fashion Design/Art & Design Institute, Daegu University)
  • 최영림 (대구대학교 패션디자인학과/조형예술연구소)
  • Received : 2016.11.11
  • Accepted : 2016.12.16
  • Published : 2016.12.31

Abstract

In the era of globalization and unlimited competition, Korean universities need a breakthrough in their education system according to the changing education landscape, such as lower graduation requirements to cultivate more multi-talented convergence leaders. While each student has different learning capabilities, which results in different performance and achievements in the same class, the uniform education that most universities are currently offering fails to accommodate such differences. Blended learning, synergically combining offline and online classes, enlarges learning space and enriches learning experiences through diversified tools and materials, including multimedia. Recently, universities are increasingly adopting video contents and on-offline convergence learning strategy. Thus, this study suggests a teaching method based on blended learning to more effectively teach existing pattern CAD and virtual CAD in the Apparel Pattern CAD class. To this end, this researcher developed a teaching-learning method and curriculum according to the blended learning phase and video-based contents. The curriculum consisted of 2D CAD (SuperAlpha: Plus) and 3D CAD (CLO) software learning for 15 weeks. Then, it was loaded to the Learning Management System (LMS) and operated for 15 weeks both online and offline. The performance analysis of LMS usage found that class materials, among online postings, were viewed the most. The discussion menu most accurately depicted students' participation, and students who did not participate in discussions were estimated to check postings less than participating students. A survey on the blended learning found that students prefer digital or more digitized classes, while preferring face to face for Q&As.

Keywords

References

  1. Al-Huneidi, A., & Schreurs, J. (2013). Constructivism based blended learning in higher education. Information Systems, E-learning, and Knowledge Management Research, 278, 581-591. https://doi.org/10.1007/978-3-642-35879-1_74
  2. Bonk, C. J., & Graham, C. R. (2012). The handbook of blended learning: Global perspectives, local designs. San Francisco, CA: Pfeiffer.
  3. Choi, Y. (2015). Digital clothing library development applying garment simulation technology. Daegu University Leaders Industry-University Cooperation
  4. CLO manual. (2015. October 23). CLO virtual fashion. Retrieved February 15, 2016, from http://krmanual.clo3d.com
  5. 'I generation'. (n.d.). Doopedia. Retrieved April 7, 2016, from http://www.doopedia.co.kr/doopedia/master/master.do?_method=view&MAS_IDX=120711001329281
  6. Jang, E. (2011). YUKA SYSTEM을 활용한 실무 패턴CAD [Practical pattern CAD using YUKA SYSTEM]. Seoul: Kyohaksa.
  7. Lee, S. (2004). 이승렬의 패턴이야기 [Pattern story of Lee]. Seoul: Technology & Sensibility.
  8. Macedo-Rouet, M., Ney, M., Charles, S., & Lallich-Boidin, G. (2009). Students' performance and satisfaction with web vs. paper-based practice quizzes and lecture notes. Computers & Education, 53(2), 375-384. doi:10.1016/j.compedu.2009.02.013
  9. Singh, H., & Reed, C. (2001). Achieving success with blended learning. American Society for Training and Development, State of the Art Industry reports.
  10. SMA. (2013). 36 th CAD pattern collection. Seoul: Seoul Modelist Academy.
  11. Valentino, C. (2013). Blended learning: Across the disciplines, across the academy. Sterling, VA: Stylus Publishing.
  12. Youthhitech. (2014). YUKA CAD 패턴 제작에서 그레이딩, 마킹, 실전응용까지 한권에 [From YUKA CAD pattern production to grading, marking, practical application]. Seoul: Technology & Sensibility.