User Experience Analysis on 3D Printing Services and Service Direction Suggestions

3D프린팅 서비스에 대한 사용자 경험 분석과 서비스 방향제안

  • 이국희 (이화여자대학교 융합디자인연구소) ;
  • 조재경 (이화여자대학교 디자인학부)
  • Received : 2016.02.24
  • Accepted : 2016.05.11
  • Published : 2016.05.31

Abstract

Three Dimensional Printing (herein, 3D printing) not only gives novelty and interests to modern people but is also a spotlighted technology that could herald a new industrial revolution. The introduction of various 3D printing service platforms has enabled individuals to easily possess products designed through 3D printing. However, there are still many issues to consider until the era of new manufacturing, when 3D printing becomes available to the general public so that anyone can make and design products with 3D printing. For instance, there needs to be sufficient consideration and research on whether the current 3D printing services can prove their higher capability to produce products conventionally done by machines and hands through 3D printing, and on the meaning of selling a wide range of product families like those of most 3D printing service platforms to the consumers. This study, which was initiated in this context, aimed to gain insight on the directions that 3D printing services need to advance going forward by letting consumers have first-hand experience on 3D printing online service platforms with a wide range of product families and those with relatively limited services, and then asking them to answer multiple-choice and short-answer survey questions on the websites they wish to purchase from, diversity of designs, design satisfaction, perceived technical skills, perceived purchase satisfaction, perceived after-sales service(A/S). As a result, we were able to witness that consumers generally had a strong preference for services with a wide range of product families (e.g. Shapeways) compared to services with a narrow range (e.g. Digital Forming). We also verified that design diversity and the possibility of realizing the designs were the crucial aspects that need to be considered with 3D printing services. Moreover, we also carried out discussions on carrying out design consulting by securing a pool of designers from diverse fields, on providing web-based designing software that can be utilized even by beginners, and on operating shops both online and offline in order to provide more competitive 3D printing services.

삼차원 프린팅(이하 3D프린팅)은 현대인들에게 새로움과 흥미를 줄 뿐 아니라 새로운 산업혁명을 예고할 정도로 각광받는 기술이다. 또한 다양한 3D프린팅 서비스 플랫폼의 출현으로 개인들도 3D프린팅으로 디자인한 제품을 쉽게 소유할 수 있게 되었다. 그러나 3D프린팅이 대중화되는 시대, 3D프린팅으로 누구나 원하는 제품을 디자인해서 만들 수 있는 신제조시대가 오기까지는 아직 고려할 문제들이 많아 보인다. 예를 들어, 과연 현존하는 3D프린팅 서비스들이 기존에 기계나 사람이 제작하던 제품을 3D프린팅으로도 만들 수 있다는 것 이상을 보여줄 수 있는지, 현존하는 대다수의 3D프린팅 서비스 플랫폼들처럼 넓은 범위의 제품군을 판매하는 것이 소비자들에게 어떤 의미를 제공할 것인지 등에 대한 충분한 고려와 연구가 필요하다. 이런 맥락에서 시작한 본 연구는 소비자들로 하여금 제품군의 범위가 넓은 3D프린팅 온라인 서비스 플랫폼과 상대적으로 좁은 서비스를 직접 경험해보게 한 후, 구매희망 사이트, 디자인의 다양성, 디자인 만족도, 지각된 기술력, 지각된 구매만족, 지각된 애프터서비스(A/S)를 비교하고 선택형 질문과 서술형 질문에 응답하게 함으로써 향후 3D프린팅 서비스가 나아가야할 방향이 무엇인지에 대한 통찰을 얻고자 했다. 결과적으로 제품군의 범위가 넓은 서비스(예: Shapeways)에 대한 소비자들의 선호가 좁은 서비스(예: Digital Forming)에 대한 선호보다 전반적으로 강함을 관찰하였고, 디자인의 다양성과 원하는 디자인의 구현 가능성이 3D프린팅 서비스가 고려해야할 가장 중요한 요소임을 확인할 수 있었다. 더하여 향후 경쟁력 있는 3D프린팅 서비스가 되기 위해 다양한 분야의 디자이너풀을 확보를 통한 디자인 컨설팅을 진행, 초보자들도 쉽게 디자인할 수 있는 웹기반 소프트웨어 제공, 온-오프라인 매장 병행운영에 대해 논의하였다.

Keywords

References

  1. Gao, W., Zhang, Y., Ramanujan, D., Ramani, K., Chen, Y., Williams, C. B., Wang, C. C., Shin, Y. C., Zhang, S. and Zavattieri, P. D. The status, challenges, and future of additive manufacturing in engineering. Computer-Aided Design. Vol. 69. Elsevier. pp.65-89. 2015. https://doi.org/10.1016/j.cad.2015.04.001
  2. Rayna, T. and Striukova, L. From rapid prototyping to home fabrication: How 3D printing is changing business model innovation. Technological Forecasting and Social Change. Vol. 102. Elsevier. pp.214-224. 2016. https://doi.org/10.1016/j.techfore.2015.07.023
  3. Berman, B. 3-D printing: The new industrial revolution. Business Horizons. Vol. 55. No. 2. pp. 155-162. Elsevier. 2012. https://doi.org/10.1016/j.bushor.2011.11.003
  4. Sherman, L. M. Additive manufacturing: New capabilities for rapid prototypes and production parts. Plastic Technology. Vol. 55. No. 3. Elsevier. pp. 35-45. 2009.
  5. Birtchnell, T. and Urry, J. Fabricating futures and the movement of objects. Mobilities. Vol. 8. No. 3. Taylor & Francis. pp. 388-405. 2013. https://doi.org/10.1080/17450101.2012.745697
  6. Kahneman, D., Knetsch, J. L. and Thaler, R. H. Anomalies: The endowment effect, loss aversion, and status quo bias. The Journal of Economic Perspectives, Vol. 5. No. 1. American Economic Association. pp. 193-206. 1991.
  7. Samuelson, W. and Zeckhauser, R. Status Quo Bias in Decision Making. Journal of Risk and Uncertainty, Vol. 1. No. 1. Springer. pp. 7-59. 1988. https://doi.org/10.1007/BF00055564
  8. Koumartzis, N., Tzetzis, D., Kyratsis, P. and Kotsakis, R. G. A New Music Instrument from Ancient Times: Modern Reconstruction of the Greek Lyre of Hermes using 3D Laser Scanning, Advanced Computer Aided Design and Audio Analysis. Journal of New Music Research, Vol. 44. No. 4. Taylor & Francis. pp. 324-346. 2015. https://doi.org/10.1080/09298215.2015.1106563
  9. Zoran, A. The 3D printed flute: digital fabrication and design of musical instruments. Journal of New Music Research, Vol. 40. No. 4. Taylor & Francis. pp. 379-387. 2011. https://doi.org/10.1080/09298215.2011.621541
  10. Stopp, S., Wolff, T., Irlinger, F. and Lueth, T. A new method for printer calibration and contour accuracy manufacturing with 3D-print technology. Rapid Prototyping Journal. Vol. 14. No. 3. Emerald. pp. 167-172. 2008. https://doi.org/10.1108/13552540810878030
  11. Mironov, V., Boland, T., Trusk, T., Forgacs, G. and Markwald, R. R. Organ printing: computer-aided jet-based 3D tissue engineering. TRENDS in Biotechnology. Vol. 21. No. 4. pp. 157-161. Elsevier. 2003. https://doi.org/10.1016/S0167-7799(03)00033-7
  12. Bull, G. and Groves, J. The democratization of production. Learning & Leading with Technology. Vol. 37. No. 3. International Society for Technology in Education. pp. 36-37. 2009.
  13. Cooper, R. G. Third-generation new product processes. Journal of Product Innovation Management, Vol. 11. No. 1. Development and Management Association. pp. 3-14. 1994. https://doi.org/10.1016/0737-6782(94)90115-5
  14. Cooper, R. G. and Kleinschmidt, E. J. Determinants of timeliness in product development. Journal of Product Innovation Management, Vol. 11. No. 5. Development and Management Association. pp. 381-396. 1994. https://doi.org/10.1016/0737-6782(94)90028-0
  15. Klepper, S. Entry, Exit, Growth, and Innovation over the Product Life Cycle. American Economic Review, Vol. 86. No. 3. American Economic Association. pp. 562-583. 1996.
  16. 이국희, 김신우, 이형철. 범주예시에 의해 지각된 범주내 변산성이 범주기반 귀납적 일반화에 미치는 효과. 인지과학. 제25권. 제3호. 한국인지과학회. pp. 233-257. 2014.
  17. 이국희, 이형철, 김신우. 제품군에 대한 지각이 브랜드 확장 평가에 미치는 효과의 근본기제 검증: 제품속성 일반화의 매개효과. 마케팅논집. 제23권. 제3호. 한국전략마케팅학회. pp. 97-116. 2015.
  18. Sheinin, D. A. and Schmitt, B. H. Extending brands with new product concepts: the role of category attribute congruity, brand affect, and brand breadth. Journal of Business Research, Vol. 31. No. 1. Elsevier. pp. 1-10. 1994. https://doi.org/10.1016/0148-2963(94)90040-X
  19. Dinner, I. M., Van Heerde, H. J. and Neslin, S. A. Driving online and offline sales: The cross-channel effects of traditional, online display, and paid search advertising. Journal of Marketing Research. Vol. 51. No. 5. American Marketing Association. pp. 527-545. 2014. https://doi.org/10.1509/jmr.11.0466