Game Application Tendency Analysis Based on Bigdata and Emotional color Adjective

빅데이터와 감성 색 형용사를 기반한 게임어플리케이션 성향 분석

  • kim, Suk Jin (Department of Computer Engineering, Chonbuk National University) ;
  • Kim, Yong Sung (Department of Computer Engineering, Chonbuk National University)
  • Received : 2016.12.01
  • Accepted : 2016.12.22
  • Published : 2016.12.31

Abstract

This study shows the content production of mobile baseball games. In 2013, mobile games accounted for 23.9% of domestic games, and the global mobile game market is expected to grow to $30.3 billion by 2015. This study examines trends and characteristics of the mobile game industry. Also, this study intends to show mobile game rankings, reproduce the enthusiasm of professional baseball games through mobile games, participate in games to utilize leisure, and contribute to the mobile game industry. Currently, there is Magu magu of Netmarble as a mobile baseball game. By differentiating with mobile Magu magu, this study attempts to produce various and interesting short plays of AI, UI, and FSM from webtoon contents to engage in the realism of mobile baseball games, and to improve the productivity of the mobile game industry. Therefore, we intend to promote the game industry and activate game production contents.

Keywords

References

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