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A Study on the Current Status of STEAM Education

우리나라 초·중·고등학교의 STEAM 교육 운영 현황 실태조사

  • Received : 2016.07.05
  • Accepted : 2016.08.23
  • Published : 2016.08.31

Abstract

The purpose of this study is to investigate the current status of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in schools by asking a variety of questions including "why and how often they implement STEAM education." This study conducted an online survey on 11,526 elementary, middle, and high schools in South Korea, with the response rate being 56.8% (N = 6,473). To highlight key findings, first, our descriptive analyses suggested that if those that did not respond to the survey were assumed not to have implemented STEAM education, approximately 27.1% (N = 3,127) of all schools in South Korea were believed to have implemented STEAM at best. The highest rate of implementation of STEAM education was found in elementary schools (30.8%), followed by middle (27.4%) and high (17.5%) schools. Second, in contrast with the result for the rate of implementation of STEAM education, high schools showed the highest level of satisfaction. Third, the most important reason for implementing STEAM education within a school was found to be teachers' voluntary efforts or intrinsic motives, followed by support from the provincial office of education. Fourth, the most important reason for not implementing STEAM education was found to be the lack of consensus among teachers. Together, findings highlight the importance of the role of teachers in implementing STEAM education. Offered are policy implications for the better implementation of STEAM education.

본 연구는 우리나라 초 중 고등학교의 STEAM 교육 실행 여부와 그 이유, 실행 빈도와 교과 시간, 예산 등 STEAM 교육 운영 현황에 대한 실태를 조사하기 위하여, 11,526개 초 중 고등학교를 대상으로 온라인 설문 실태조사로 진행하였다. 우리나라 초 중 고등학교의 56.8%에 해당하는 6,473개교가 참여하였다. 설문 자료는 응답에 참여한 자료만을 대상으로 학교급별 어떠한 차이가 있는지 살펴보기 위하여 교차분석을 실시한 결과는 다음과 같다. 첫째, 조사에 참여하지 않은 학교들을 STEAM 교육을 실행하지 않는다고 가정한다면, 우리나라 초 중 고등학교의 27.1%에 해당하는 3,127개 학교가 STEAM 교육을 실행하는 것으로 조사되었다. STEAM 교육 시행 비율이 가장 높은 학교급은 초등학교(30.8%), 중학교(27.4%), 고등학교(17.5%)의 순서로 나타났다. 둘째, STEAM 교육의 실행 비율 결과와는 달리, STEAM 교육의 만족도는 고등학교에서 가장 높은 것으로 나타났다. 셋째, STEAM 교육을 실행하는 주된 요인은 모든 학교급에서 '교사의 자발적 노력'이 가장 큰 것으로 조사되었고, 두 번째 요인으로 '교육청 지원'이 많이 언급되었다. 넷째, STEAM 교육을 아직 실행하지 못하는 가장 큰 이유는 STEAM 교육에 대한 학교 교사들의 합의를 이끌어내는 것이 쉽지 않기 때문인 것으로 나타났다. 이와 같은 결과는 STEAM 교육의 실행 여부에 있어 교사의 역할이 매우 중요함을 나타낸다. 이러한 연구결과를 기반으로 STEAM 교육의 정착과 확장을 위한 시사점을 제시하였다.

Keywords

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