DOI QR코드

DOI QR Code

Analyzing the Status of Female Characters in Fighting Action Games: Focus on EVO 2016

대전액션게임에서 나타나는 여성 캐릭터들의 지위 분석: EVO 2016을 중심으로

  • Han, Sukhee (Department of Media Communication, Graduate School, Hanyang University)
  • 한석희 (한양대학교 미디어 커뮤니케이션 대학원)
  • Received : 2016.09.05
  • Accepted : 2016.10.13
  • Published : 2016.10.20

Abstract

This study analyzes the status of female characters in several fighting action games. From July 15 to 17, 2016, the world-famous fighting action game tournament EVO 2016 was held in Las Vegas, Nevada. In this tournament, nine fighting action games were selected for competition, and this study examines the status of female characters on the basis of 1) Appearance 2) Ability in these fighting actions games. After doing comparison between female characters and male characters in the fighting action game, it reflects on the status and right of female characters in the virtual world.

본 연구는 여러 가지 대전액션게임들에서 나타난 여성 캐릭터들의 지위를 분석한다. 2016년 7월 15일부터 17일까지 미국 Las Vegas에서 세계적으로 유명한 대전액션게임 대회 EVO 2016이 개최 되었다. EVO 2016에서 9개의 대전액션게임들이 경쟁을 위해 선택 되었는데, 본 연구는 게임들에서 나타나는 여성 캐릭터들의 지위를 1) 출현 빈도 2) 능력의 2가지 기준으로 탐구한다. 대전액션게임에서 여성 캐릭터들이 남성 캐릭터들에 비해 어떠한 차이를 지니고 있는지를 분석 한 뒤, 가상 세계에서 나타나는 여성 캐릭터들의 지위와 인권에 대해서 생각해 본다.

Keywords

References

  1. Jihoon Jung, "Police Says 'Gangnam Murder' Is Not a Case of Misogyny", Today Newspaper, 2016.
  2. Suchan Park, "2009 Nobel Prize in Economics Winner Professor Ostrom", Chosun Ilbo, 2010.
  3. Yoonsoo Lee, "'Women 100 vs. Men 130'... Two Faces of Family Plan Like a Rubber Band", DongA News, 2016.
  4. Jieun Kim, "Women's Reasonable Anger. Analyzing It Based On Statistics", Hani, 2016.
  5. Injun Lee, "South Korea's Women's Right Is Very Low Compared to World.. Ranked 115th of 145 Nations, Only Men's 65%", Newsis, 2016.
  6. Mary Kosut, "Encyclopedia of Gender in Media", SAGE Publications, 2012.
  7. Kaitlin Tremblay, "Intro to Gender Criticism for Gamers: From Princess Peach, to Claire Redfield, to FemSheps", Gamasutra, 2012.
  8. Helen Kennedy, "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis", International Journal of Computer Games Research, Vol. 2, No. 2, 2002.
  9. Jonathan Holmes, "On Fighting Games: Balance Is Theory, Tiers Aren't Facts", Destructoid, 2011.
  10. Julia Wood, "Gendered Lives", Cengage Learning, 2014.
  11. Leora Tanenbaum, "Catfight: Women and Competition", Seven Stories Press, 2011.
  12. Jaeeun Lee. "0.4% of Female Board Members in South Korea. Low among OECD Nations," Chosun Ilbo", 2016.
  13. http://evo.shoryuken.com
  14. http://www.ign.com
  15. http://ruliweb.daum.net
  16. http://www.streetfighter.com
  17. http://www.smashbros.com/us
  18. http://www.ultra-combo.com
  19. http://www.marvelvscapcom3.com/us
  20. http://www.pokkentournament.com/en-us
  21. http://www.mortalkombat.com
  22. https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/
  23. http://www.guiltygear.us/ggxrdr/
  24. http://www.tekken-official.jp/tk7frac/