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Augmented-Reality Survey: from Concept to Application

  • Kim, Soo Kyun (Department of Game Engineering, Paichai University) ;
  • Kang, Shin-Jin (School of Games, Hongik University) ;
  • Choi, Yoo-Joo (Department of New Media Content, Seoul Media Institute of Technology) ;
  • Choi, Min-Hyung (Department of Computer Science and Engineering, University of Colorado Denver) ;
  • Hong, Min (Department of Computer Software Engineering, Soonchunhyang University)
  • Received : 2016.11.07
  • Accepted : 2017.01.16
  • Published : 2017.02.28

Abstract

The recent advances in the field of augmented reality (AR) have shown that the technology is a fundamental part of modern immersive interactive systems for the achievement of user engagement and a dynamic user experience. This survey paper presents the descriptions of a variety of the new AR explorations, and the issues that are relevant to the contemporary development of the fundamental technologies and applications are discussed. Most of the literature regarding the pertinent topics-taxonomy, the core tracking and sensing technologies, the hardware and software platforms, and the domain-specific applications-are then chronologically surveyed, and in varying detail, this is supplemented with the cited papers. This paper portrays the diversity of the research regarding the AR field together with an overview of the benefits and the limitations of the competing and complementary technologies.

Keywords

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