The Effects of Flipped Learning and Mind-Wandering on Idea Generation: Focusing on the use of SIT & BCC

플립드 러닝과 마인드 원더링이 아이디어 창출에 미치는 영향: SIT와 BCC의 활용을 중심으로

  • Yeo, Hyung-Seok (Department of Management of Technology, Sungkyunkwan University) ;
  • Park, Young-Taek (Department of Management of Technology, Sungkyunkwan University)
  • 여형석 (성균관대학교 기술경영학과) ;
  • 박영택 (성균관대학교 기술경영학과)
  • Received : 2017.09.01
  • Accepted : 2017.09.26
  • Published : 2017.09.30

Abstract

It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in the idea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) as idea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of the ideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering, another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas from the third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is not so different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.

Keywords

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