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A Study on the Abstract Shapes and Flat Colors of Emotional Games

감성 게임의 추상적 형태와 평면적 색채 고찰

  • Park, Jin-Hong (Dept. of Digital Media Design, IDAS Hong-Ik University) ;
  • Kim, Seung-In (Dept. of Digital Media Design, IDAS Hong-Ik University)
  • 박진홍 (홍익대학교 국제디자인전문대학원 디지털미디어디자인) ;
  • 김승인 (홍익대학교 국제디자인전문대학원 디지털미디어디자인)
  • Received : 2017.08.22
  • Accepted : 2017.09.26
  • Published : 2017.10.20

Abstract

This study examines' form 'and' color 'by paying attention to the art of emotional game, which is directed toward abstract, as opposed to the game' s art is directed toward concept. First, the form and color were quantitatively analyzed through the researcher model and the NCS color system, and the result was derived as 'abstract' and color as 'pastel ash'. Based on the results, he insists that 'emotion' game is oriented to abstract form and plane color, and supports the claim through the boring almost abstract impulse and Baudrillard's pastel order.

본 연구는 게임의 아트가 구상을 향하는 것과는 달리 감성게임의 아트는 추상을 향하는 것에 주목하여 '형태'와 '색채'를 고찰한다. 우선 형태와 색채를 각각 연구자모델과 NCS 색 체계를 통해 정량적으로 분석하였고, 그 결과 형태는 '추상'으로 색채는 '파스텔 애쉬'로 도출되었다. 도출된 결과를 토대로 '감성'게임이 추상적 형태와 평면적 색채를 지향하고 있음을 주장하며, 보링거의 추상충동과 보드리야르의 파스텔의 질서를 통해 주장을 뒷받침하고 있다.

Keywords

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