References
- https://www.marxentlabs.com/5-top-virtual-reality-augmented-reality-technology-trends-2017/. [Accessed: Aug. 27. 2017]
-
C. Kim, "A Comparative study for virtual reality
$360^{\circ}$ contents shooting equipments based on real world", Journal of Broadcast Engineering, Vol. 21, No. 5, pp. 714-725, Sep. 2016. https://doi.org/10.5909/JBE.2016.21.5.714 - K. S. Lee and Y. Kim, "Implementation of a stereoscopic 3D game to reduce visual artifacts using Oculus Rift", Journal of Korean Society for Computer Game, Vol. 27, No. 4, pp. 193-201, Dec. 2014.
- I. Y. Ryu, E. Y. Ahn, and J. W. Kim, "Implementation of historic educational contents using virtual reality", Journal of Korea Contents Association, Vol. 9, No. 8, pp. 32-40, Aug. 2009.
- Y. K. Chung, "Development of virtual reality fire extinguishing experience education contents", In Proceedings of Korea Contents Association Conference, pp. 201-202, May 2016.
- K. Jeong, S. Han, D. Lee, and J. Kim, "A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production", Journal of the Korea Computer Graphics Society, Vol. 22, No. 3, pp. 43-52, Jul. 2016. https://doi.org/10.15701/kcgs.2016.22.3.43
- J. S. Han, J. G. Park, and G. H. Lee, "A Study on HMD VR contents technology for tourism infrastructure", In Proceedings of Korea Contents Association Conference, pp. 155-156, Nov. 2014.
- Z. Cao and Z. Hu, "Design virtual reality scene roam for tour animations based on VRML and Java", 2012 International Conference on Solid State Devices and Materials Science, pp. 693-699, Mar. 2012.
- Jorge Martin-Gutierrez and Egils Ginters, "Virtual and augmented reality in education preface VARE 2013", Procedia Computer Science, Vol. 25, pp. 1-3, Dec. 2013. https://doi.org/10.1016/j.procs.2013.11.001
- K. S. Lee, "A study of the impacts of virtual reality guided tours' affordances on user experiences", International Journal of Tourism and Hospitality Research, Vol. 31, No. 3, pp. 105-118, Mar. 2017. https://doi.org/10.21298/IJTHR.2017.03.31.3.105
- K. B Park and J. Y Lee, "Comparative Study on the Interface and Interaction for Manipulating 3D Virtual Objects in a Virtual Reality Environment", Korean Journal of Computational Design and Engineering, Vol. 21, No. 1, pp. 20-30, Mar. 2016. https://doi.org/10.7315/CADCAM.2016.020
- M. J. Kim, J. Heo, J. H. Kim, S. Y. Park, and J. Chang, "Development and evaluation of Leap motion-based game interface considering intuitive hand gestures", Journal of Korean Society For Computer Game, Vol. 27, No. 4, pp. 69-75, Dec. 2014.
- J. H. Nam, S. H. Yang, W. Hu, and B. G. Kim, "A new study on hand gesture recognition algorithm using leap motion system", Journal of Korea Multimedia Society, Vol. 17, No. 11, pp. 1263-1269, Nov. 2014. https://doi.org/10.9717/kmms.2014.17.11.1263
- H. Joo, M. Cho, S. K. In, K. Cho, and J. K. Min, "Development of baseball game using Leap Motion controllers", KIISE Transactions on Computing Practices, Vol. 21, No. 6, pp. 343-350, May 2015. https://doi.org/10.5626/KTCP.2015.21.5.343
- Inho Shin, Donghun Cheon, and Hanhoon Park, "Implementing Leap-Motion-Based Interface for Enhancing the Realism of Shooter Games", Journal of the HCI Society of Korea, Vol. 11, No. 1, pp. 5-10, May 2016.
- S. W. Jung and J. M. Kim, "One-man Mobile Casual Game Production Using Unity 3D", Journal of Digital Contents Society, Vol. 15, No. 4, pp. 501-512, Aug. 2014. https://doi.org/10.9728/dcs.2014.15.4.501
- S. H. Yoon, "A Study On Learning Game Using An Unity 3D", Proceedings of the Korean Society of Computer Information Conference, Vol. 22, No. 1, pp. 327-332, Jan. 2014.
- H. J. Lee and Y. H. Kim, "Implementation of Virtual Reality based on User Centered Authoring Tool", Proceedings of KIIT Summer Conference, pp. 149-152, May 2012.
- Unity 3D site : http://korea.unity3D.com/, [Accessed: Aug. 01. 2017]
- Leap-motion site : https://www.leap-motion.kr/ [Accessed: Aug. 01. 2017]
Cited by
- 가상 도보 여행 시스템 vol.19, pp.4, 2017, https://doi.org/10.9728/dcs.2018.19.4.605
- 가상 비전 시스템 이미지 생성 및 전송 효율에 관한 연구 vol.11, pp.9, 2017, https://doi.org/10.15207/jkcs.2020.11.9.015
- Visualizing Behavior Characteristics of Developmental Disabilities During Virtual Reality Training vol.19, pp.2, 2017, https://doi.org/10.14801/jkiit.2021.19.2.123