References
- Man-ki Moon, et al, "Development of Digital Games Based on Historical Material and its Design Components : With History Based Games of 5 Countries" Journal of Broadcast Engineering, Vol.12, No.5, pp.460-479, 2007. https://doi.org/10.5909/JBE.2007.12.5.460
- Han, Hye-won, "Recomposition of History in Eletronic Literature" THE JOUNAL OF LITERARY THEORY, Vol.48, pp.217-236, 2012.
- Pagnotti, J., & Russell, W. B. "Using Civilization IV to Engage Students in World History Content". The Social Studies, Vol.103, No.1, pp.39-48, 2012. https://doi.org/10.1080/00377996.2011.558940
- Kim Ki-Duk, Moon Man-K, "Preliminary analysis of the 'world views' displayed in digital games with East Asian historical themes" The Journal of the Humanities for Unification, Vol.46, pp.1-19, 2008.
- Byeong-Hee Ko, "The Study of Countermove and Distorted Instances about Korean History in Japanese Game" JOURNAL OF Game & Entertainment, Vol.2, No.2, 2006.
- Park, Chanik. "Study on Development of Edu Game Using On-line Game -With focus on National History Course in Middle School" Journal of Communication Design, Vol.38, pp.333-340, 2012.
- Chang Du-Yeong, "The Storytelling of Historical Simulation Game Romance of the Three Kingdom". Journal of Popular Narative, Vol.14, No.2, pp.169-200, 2008.
- Chae, Young-Soog, "Interactive Storytelling of "Romance of the Three Kingdoms" Series in Simulation Game" Journal of North-east Asian Cultures, Vol.15, pp.37-54, 2008.
- Tian Chen, Chen, Woo, Tack, "Basic Research on Game Elements for Applicable History Education Methodology" Journal of Korean Society of Media & Arts, Vol.13, No.6, pp.115-125, 2015.
- Jeong, Jaewook, Jeong, Jaewook, "A Simulation Game for Re-enactment in History Education" Journal of Digital Design, Vol.11, No.3, pp.203-213, 2011. https://doi.org/10.17280/jdd.2011.11.3.020
- Jeong, Jaewook, "The Realism and Entertainment of Simulation Game for History Education - Focus on TAIKO-RISSHIDEN V" Journal of Integrated Design Research, Vol.11, No.1, pp.163-176, 2012. https://doi.org/10.21195/jidr.2012.11.1.012
- Jeong, Hae Su, "Development of Simulation Game Model for Elementary History Learning", Research in Social Studies Education, Vol.15, No.2 pp.53-62, 2015.
- Lee, Ji-Young, "A study on the Narrative Experience of the Game Text", Major in Elementary Education, Inchon National University of Education, 2000.
- Spring, D. "Gaming history: Computer and video games as historical scholarship" Rethinking History, Vol.19, No.2, pp.207-221, 2015. https://doi.org/10.1080/13642529.2014.973714
- Shih, J.-L., Jheng, S.-C., & Tseng, J.-J, "A simulated learning environment of history games for enhancing players' cultural awareness" Interactive Learning Environments, Vol.23, No.2, pp.191-211, 2015. https://doi.org/10.1080/10494820.2014.997249
- Nicola Whitton, "Learning with digital games: A practical Guide Engaging Srudents in Higher Education" Seoul:hakjisa, 2011.
- W.H. Dray, "History as Re-enactment" Oxford: Clarendon Press, 1995.
- Rejack, B. "Toward a virtual reenactment of history: Video games and the recreation of the past". Rethinking History, Vol.11, No.3, pp.411-425, 2007. https://doi.org/10.1080/13642520701353652
- Eui Jun Jeong, and Hye Rim Lee, "A Study on the Concepts and Categorization of Serious Games Based on Strategic Purposes and Applied Theories", Korean Society For Computer Game, Vol.26, No.3, pp.61-69, 2013.
- Hye Rim Lee, Eui Jun Jeong, "Creative Evolution of Digital Leisure Culture, Serious Games", Journal of the korea contents association, Vol.13, No.12, pp.48-61, 2013.