Acknowledgement
Supported by : Sangmyung University
References
- Taesuk Kihl, "A Study on the Minimization of the Intervention Interface of the Interactive Fairy Tale Content", Journal of The Korean Society for Computer Game, Vol.29, No.3, pp.73-80, 2016.
- Charles, Fred, et al. "Planning formalisms and authoring in interactive storytelling." Fraunhofer IRB Verlag, 2003.
- Barros, Leandro Motta, and Soraia Raupp Musse. "Introducing narrative principles into planningbased interactive storytelling." Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. ACM, 2005.
- Zagalo, Nelson, et al. "Inscape: Emotion expression and experience in an authoring environment." International Conference on Technologies for Interactive Digital Storytelling and Entertainment. Springer, Berlin, Heidelberg, 2006.
- Cheong, Yun-Gyung, et al. "Prism: A framework for authoring interactive narratives." Joint International Conference on Interactive Digital Storytelling. Springer, Berlin, Heidelberg, 2008.
- Seok-Kyoo Kim, "Programming Model for Interactive Storytelling", Doctoral thesis, Seoul University, 2010.
- Young Kyun Son, Seok Kyoo Kim. "Interactive storytelling narrative structure analysis and design : Character interaction based narrative structure" Journal of The Korean Society for Computer Game, Vol.30, No.2, pp.41-48, 2017.
- Choe, Ji Bum. "Comparative Study of Interactivity between Interactive Media Art and Computer Game." Journal of Korean Society of Media & Arts 9, NO.2, pp.69-81, 2011.
- Minhyung Lee, Sung Hyun Moon, Seokyoo Kim, Sangyong Han. "Control of NPC Behavior Using Constraints-based Story Generation System." Journal of The Korean Society for Computer Game 18, pp.81-88, 2009.
- Hyun-Ju Ryu, "Media and Narratives: from the Perspectives of Nonlinearity", THE NEW STUDIES OF ENGLISH LANGUAGE & LITERATURE, Vol.38, pp.59-72, 2007.
- F.Charles, M.Lozano, S. J. Mead, A.F. Bisquerra and M.Cavazza, "Planning formalisms and authoring in interactive storytelling", In Proceedings of TIDSE'03: Technologies for Interactive Digital Storytelling and Entertainment, pp.216-225, 2003.
- Medler, Ben, and Brian Magerko. "Scribe: A tool for authoring event driven interactive drama." International Conference on Technologies for Interactive Digital Storytelling and Entertainment. Springer, Berlin, Heidelberg, 2006.
- Kim Mi-Jin, Yoon Sun-Jung, "Game Storytelling System in View of Character-centered Standpoint," Journal of The Korean Society for Content, Vol.3, No.2, pp.416-422, 2005.
- Jeong-ran Song. Understand and practice storytelling. "The Literary Academy", 2006.
- Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more. "Focal Press", 2011.
- Andrew Horton. Writing the Character Centered Screenplay. "University of California Press", 2000.