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The Flipped Learning-based SW-STEAM Education Program for Learning Motivation

학습동기 향상을 위한 플립러닝 기반 SW 융합 교육

  • Song, Haenam (Dept. of STEAM Education, Gyeong-in National University of Education) ;
  • Ryu, Miyoung (Dept. of STEAM Education, Gyeong-in National University of Education) ;
  • Han, SeonKwan (Dept. of STEAM Education, Gyeong-in National University of Education)
  • 송해남 (경인교육대학교 융합교육과) ;
  • 류미영 (경인교육대학교 융합교육과) ;
  • 한선관 (경인교육대학교 융합교육과)
  • Received : 2018.05.13
  • Accepted : 2018.06.02
  • Published : 2018.06.30

Abstract

This study analyzes students' motivation for learning when applying SW-STEAM education using Flipped Learning. As a main content of the study, we developed a program that combines SW education with existing subjects and utilized flipped learning as a method. Elementary school students were given an education program. The data were collected through pre and post-test of learning motivation. As a result of analysis, the SW-STEAM program based on flipped learning has improved attention, relevance and confidence. We expect that the results of the SW-STEAM education program developed in this study and the learning motivation analysis will help in the direction of the SW-STEAM education and be useful as a basic resources for settling in class.

본 연구는 플립 러닝을 활용하여 SW 융합 교육을 적용하였을 때 학생들의 학습동기를 분석한 것이다. 연구의 주요내용은 SW 교육을 기존 교과와 융합한 프로그램을 개발하고, 방법적인 측면으로 플립 러닝을 활용하였다. 초등학생들을 대상으로 교육 프로그램을 적용하였으며 사전 사후 학습동기 검사를 실시하였다. 연구 분석 결과, 플립 러닝을 활용한 SW 융합 프로그램은 학생들의 학습동기 요소에서 주의집중도, 관계향상도, 자신감이 향상되었다. 본 연구에서 개발된 SW 융합 교육 프로그램과 연구 분석 결과가 SW 교육의 발전에 도움을 주고, 교육 현장에 안착하기 위한 자료로 유용하게 활용되길 기대한다.

Keywords

References

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Cited by

  1. Applying Flipped Learning to Coding Class of Elementary School vol.20, pp.9, 2019, https://doi.org/10.9728/dcs.2019.20.9.1831
  2. Research on SW Education in the COVID-19 Era:Focusing on Computational Thinking and ICT vol.22, pp.4, 2021, https://doi.org/10.9728/dcs.2021.22.4.629