References
- Ministry of education, KERIS(2015). Software training operation guidelines. Seoul: Ministry of education.
- Jihyun, Mun, Dongtaik, Kwon(2010). The Effects of Narrative Learning Experience on Upper Grade Elementary School Children's Learning Flow and Learning Attitude. Journal of Elementary Education Studies, 17(1), 25-46.
- Booyun, Lee(2014). A Study on STEAM Education Program through Art-Focused Curriculum Development for Elementary and Junior high school level, Korea science & art forum 16, 311-321. https://doi.org/10.17548/ksaf.2014.06.16.311
- Youngmin, Seo, Youngjun, Lee(2010). A Subject Integration Robot Programming Instruction Model to Enhance the Creativity of Information Gifted Students, The Journal of Korean association of computer education, 13(1), 19-26.
- Gwangryeol, Park(2011). A Review of Current Status and Direction of Education of Robot and Educational Materials in Elementary Schools, Journal of Korean Practical Arts Education, 24(3), 323-343.
- Jiyae, Noh., Jeongmin, Lee(2017). The Effects of SW Education Using Robot on Computational thinking, Korean Journal of information Education, 21(3), 285-296. https://doi.org/10.14352/jkaie.21.3.285
- Kwangwook, Kim(2008). The research on the conception of storytelling, Journal of Korean National Language and Literature, 41, 249-276.
- Sukyeong, Jeong(2014). Design and Implement of Thematic-base Integrated Units through Narrative, Journal of Narrative and Educational Research, 2(1), 43-64.
- Youngok Seo(2015). A Study on the The art teaching of fusion methods based on the STEAM regarding on the gang age of children-focusing on the rail way-, Journal of Korea Child Art Association, 14(1), 29-51.
- Jeonghyo Kim(2015). Developing the Governing Principles of Art-based STEAM Curriculum, Art Education Review, 54, 101-135.
- Taesong, Lee., Kyungjin, Sohn., Soyoung, You., & Jeonghye, Han(2017). Development and Application Teaching Materials to Improve Girls' Informatics Accessibility with Narrative Art Activity, Proceeding of the Korean Information Education, 181-185.
- Seongkyun, Jeon., Youngmin, Seo., & Young Jun, Lee(2010). Based on the CPS Creative Programing Instruction Model, The Journal of Korean association of computer education, 14(2), 95-99.
- Eunkyoung, Lee., Youngjun, Lee(2008). The Effects of 4CID Model based Robot Programming Learning on Learners' Flow Level, The Journal of Korean association of computer education, 11(4), 37-46.
- Booyeun, Lim(2016). Aesthetic Dicussion on Post-Structural Curriculum : Focused on Nuri-Curriculum, Korean Society for Critical Inquiry of Childhood Education, 6(1), 1-28.
- Jeonghye, Han, Soyoung, You(2016). Paper design with robot hamster. Seoul: Dame.
- Bokju, Kong, Chulhyun, Lee(2015). The Effects of Project-Based Learning with a Robot on Creative Problem Solving in Elementary School, Journal of Korean practical arts education, 28(3), 125-142.
- Choonsig, Lee(2017). High School Students’ Perception of Technology. Journal of Korean Practical Arts Education, 23(2), 113-126.