DOI QR코드

DOI QR Code

Comparison on Effectiveness of SW Education using Robots based on Narrative-Paper Art Activities

내러티브-종이아트 활동 기반 로봇활용 SW교육 효과성 비교

  • 손경진 (경기 역동초등학교) ;
  • 한정혜 (청주교육대학교 컴퓨터교육과)
  • Received : 2018.05.22
  • Accepted : 2018.07.17
  • Published : 2018.08.31

Abstract

The national curriculum includes the problem solving process, algorithms, and programming of SW education. The education using robots is one of attractive alternatives for students who have no interest of SW or are poor at programming. We have developed a courseware using robots for SW education based on paper art activities with narrative storytelling to enhance students' creative thinking and problem solving within limitation of class time in schools. We apply the courseware and obtained the result of pre and post-test on the creative problem solving ability of third graders in the elementary school The four factors of creative problem solving have shown significantly increase. In addition, it had an significant effects for understanding robot technology and for learning attitude using robots of SW or programming.

2015 교육과정에는 SW교육의 문제해결과정, 알고리즘 및 프로그래밍 교육을 포함하고 있는데, 컴퓨터에 능숙하지 않거나 흥미가 없는 학생을 대상으로 직접 만지고 체험함으로써 보다 효과적으로 역량을 강화할 수 있도록 로봇활용교육도 이루어지고 있다. 이러한 로봇활용교육에서 로봇을 제작하는 시간제한을 극복하면서도 창의적 활동을 할 수 있는 내러티브 종이아트 활동을 기반으로 하는 로봇활용 SW교육 프로그램을 개발하였다. 초등학교 3학년을 대상으로 창의적 문제해결력에 대해 사전-사후 검사를 실시한 결과, 창의적 문제해결의 하위 요소 4가지는 모두 유의미한 상승을 보여주었다. 또한 로봇에 대한 이해력과 학습태도도 유의미한 효과를 가지는 것으로 나타났다.

Keywords

References

  1. Ministry of education, KERIS(2015). Software training operation guidelines. Seoul: Ministry of education.
  2. Jihyun, Mun, Dongtaik, Kwon(2010). The Effects of Narrative Learning Experience on Upper Grade Elementary School Children's Learning Flow and Learning Attitude. Journal of Elementary Education Studies, 17(1), 25-46.
  3. Booyun, Lee(2014). A Study on STEAM Education Program through Art-Focused Curriculum Development for Elementary and Junior high school level, Korea science & art forum 16, 311-321. https://doi.org/10.17548/ksaf.2014.06.16.311
  4. Youngmin, Seo, Youngjun, Lee(2010). A Subject Integration Robot Programming Instruction Model to Enhance the Creativity of Information Gifted Students, The Journal of Korean association of computer education, 13(1), 19-26.
  5. Gwangryeol, Park(2011). A Review of Current Status and Direction of Education of Robot and Educational Materials in Elementary Schools, Journal of Korean Practical Arts Education, 24(3), 323-343.
  6. Jiyae, Noh., Jeongmin, Lee(2017). The Effects of SW Education Using Robot on Computational thinking, Korean Journal of information Education, 21(3), 285-296. https://doi.org/10.14352/jkaie.21.3.285
  7. Kwangwook, Kim(2008). The research on the conception of storytelling, Journal of Korean National Language and Literature, 41, 249-276.
  8. Sukyeong, Jeong(2014). Design and Implement of Thematic-base Integrated Units through Narrative, Journal of Narrative and Educational Research, 2(1), 43-64.
  9. Youngok Seo(2015). A Study on the The art teaching of fusion methods based on the STEAM regarding on the gang age of children-focusing on the rail way-, Journal of Korea Child Art Association, 14(1), 29-51.
  10. Jeonghyo Kim(2015). Developing the Governing Principles of Art-based STEAM Curriculum, Art Education Review, 54, 101-135.
  11. Taesong, Lee., Kyungjin, Sohn., Soyoung, You., & Jeonghye, Han(2017). Development and Application Teaching Materials to Improve Girls' Informatics Accessibility with Narrative Art Activity, Proceeding of the Korean Information Education, 181-185.
  12. Seongkyun, Jeon., Youngmin, Seo., & Young Jun, Lee(2010). Based on the CPS Creative Programing Instruction Model, The Journal of Korean association of computer education, 14(2), 95-99.
  13. Eunkyoung, Lee., Youngjun, Lee(2008). The Effects of 4CID Model based Robot Programming Learning on Learners' Flow Level, The Journal of Korean association of computer education, 11(4), 37-46.
  14. Booyeun, Lim(2016). Aesthetic Dicussion on Post-Structural Curriculum : Focused on Nuri-Curriculum, Korean Society for Critical Inquiry of Childhood Education, 6(1), 1-28.
  15. Jeonghye, Han, Soyoung, You(2016). Paper design with robot hamster. Seoul: Dame.
  16. Bokju, Kong, Chulhyun, Lee(2015). The Effects of Project-Based Learning with a Robot on Creative Problem Solving in Elementary School, Journal of Korean practical arts education, 28(3), 125-142.
  17. Choonsig, Lee(2017). High School Students’ Perception of Technology. Journal of Korean Practical Arts Education, 23(2), 113-126.