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A Research on Serious Game for Self-Rehabilitation of Patients with Shoulder injury

어깨손상 환자의 자가 재활을 위한 기능성 게임 연구

  • Kim, Ki-Hoon (Lifemedia Interdisciplinary Program, Graduate School of Ajou University) ;
  • Lee, Woo-Suk (Lifemedia Interdisciplinary Program, Graduate School of Ajou University) ;
  • Oh, Gyu-Hwan (Lifemedia Interdisciplinary Program, Graduate School of Ajou University)
  • 김기훈 (아주대학교 일반대학원 라이프미디어협동과정) ;
  • 이우석 (아주대학교 일반대학원 라이프미디어협동과정) ;
  • 오규환 (아주대학교 일반대학원 라이프미디어협동과정)
  • Received : 2019.05.13
  • Accepted : 2019.06.12
  • Published : 2019.06.19

Abstract

Serious games based on VR(Virtual Reality) and motion recognition technologies have been studied in physical therapy and have shown significant positive effects. These existing systems have focused on measuring performance for the general public rather than patients which need rehabilitation. In the paper, We propose a serious game of self-rehabilitation that measures the patient's current physical state to generate appropriate difficulty levels to aid patients with shoulder injury.

가상현실과 동작인식 기술을 기반으로 한 기능성 게임은 물리치료를 위한 분야에 적용되어 상당한 긍정적 효과를 보여주고 있다. 기존의 개발된 게임 기반 물리치료 시스템은 재활이 필요한 환우보다는 건강한 일반인을 대상으로 적용되어 왔다. 본 논문에서는 어깨 손상 환자의 현재 상태를 측정하여 적절한 강도의 운동을 제안하는 자가 재활 기능성 게임을 제안한다.

Keywords

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[Fig. 1] Fruit Ninja Kinect 2 play screen

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[Fig. 2] Nike+Kinect Training paly screen(L) Information input screen(R)

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[Fig. 3] Kinect Adventure! play screen

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[Fig. 4] Patients using NEURO REHAB VR

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[Fig. 5] Abduction[27]

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[Fig. 6] Flexion[27]

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[Fig. 7] Internal rotation(L) External rotation(R)[27]

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[Fig. 8] Skeleton positions relative to the human body

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[Fig. 9] Flexion and Stretching (L) Abduction and Adduction (R)[28]

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[Fig. 10] Two vectors to obtain angles of external rotation and internal rotation

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[Fig. 11] Main menu of self-shoulder exercise training program

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[Fig. 12] Self-angle measurement screen (Abduction(L) and Flexion(R))

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[Fig. 13] Self-angle measurement screen (Measurement completed)

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[Fig. 14] Serious game using abduction

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[Fig. 15] Serious game using flexion

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[Fig. 16] Serious game using external and internal rotation

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[Fig. 17] History view screen

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[Fig. 18] Evaluation of experts

[Table 1] Comparison of the precedents and our study

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[Table 2] Type of obstacle in Serious game using abduction

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[Table 3] Patient Survey Results(Bad(1) to Good(5))

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