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Predicting Win-Loss of League of Legends Using Bidirectional LSTM Embedding

양방향 순환신경망 임베딩을 이용한 리그오브레전드 승패 예측

  • 김철기 (숭실대학교 융합소프트웨어학과) ;
  • 이수원 (숭실대학교 소프트웨어학부)
  • Received : 2019.08.23
  • Accepted : 2019.12.04
  • Published : 2020.02.29

Abstract

E-sports has grown steadily in recent years and has become a popular sport in the world. In this paper, we propose a win-loss prediction model of League of Legends at the start of the game. In League of Legends, the combination of a champion statistics of the team that is made through each player's selection affects the win-loss of the game. The proposed model is a deep learning model based on Bidirectional LSTM embedding which considers a combination of champion statistics for each team without any domain knowledge. Compared with other prediction models, the highest prediction accuracy of 58.07% was evaluated in the proposed model considering a combination of champion statistics for each team.

e-sports는 최근 꾸준한 성장을 이루면서 세계적인 인기 스포츠 종목이 되었다. 본 논문에서는 e-sports의 대표적인 게임인 리그오브레전드 경기 시작 단계에서의 승패 예측 모델을 제안한다. 리그오브레전드에서는 챔피언이라고 불리는 게임 상의 유닛을 플레이어가 선택하여 플레이하게 되는데, 각 플레이어의 선택을 통하여 구성된 팀의 챔피언 능력치 조합은 승패에 영향을 미친다. 제안 모델은 별다른 도메인 지식 없이 플레이어 단위 챔피언 능력치를 팀 단위 챔피언 능력치로 임베딩한 Bidirectional LSTM 임베딩 기반 딥러닝 모델이다. 기존 분류 모델들과 비교 결과 팀 단위 챔피언 능력치 조합을 고려한 제안 모델에서 58.07%의 가장 높은 예측 정확도를 보였다.

Keywords

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