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Design and Implementation of Web Service System for Game Character Migration between Different-type On-line Game Servers

이종 온라인 게임 서버 간의 게임 캐릭터 이주를 위한 웹 서비스 시스템 설계 및 구현

  • 석진원 (경희대학교 컴퓨터공학과) ;
  • 김주연 (부천대학 전산정보처리과) ;
  • 강준규 (부천대학 전산정보처리과)
  • Received : 2010.11.25
  • Accepted : 2010.12.10
  • Published : 2011.03.31

Abstract

In the online game, a game character to replace game player exists within the same game and it is very difficult to migrate to another on-line games. Also, players have taken a lot of time and effort in the character's growth. In recent years, it has raised many social side effects. Therefore, in order to solve these problems, this paper was implemented web services system based on previous studies for the migration of game character between different-type on-line game severs, and the proposed system verified through the experiment focused on 4 capability numerical value (money, HP:Hit Point, MP:Mana Point, level) between migration element of game character.

온라인 게임에서 게임 플레이어를 대신하는 게임 캐릭터는 동일한 게임 내에서만 존재하며, 다른 온라인 게임으로 이주하는 것이 매우 어렵다. 또한 게임 플레이어는 자신의 게임 캐릭터의 성장에 많은 시간과 노력을 빼앗기고 있으며, 최근에는 이것이 많은 사회적 부작용을 낳고 있다. 따라서 본 논문은 이러한 문제점을 해결하기 위해서 기존 연구를 기반으로 이종 온라인 게임 서버 간의 게임 캐릭터 이주를 위한 웹 서비스 시스템을 설계 및 구현하였다. 그리고 제안된 시스템은 실험을 통하여 게임 캐릭터 이주 요소 중에서 4가지 능력치 (금전, HP:Hit Point, MP:Mana Point, 레벨)를 중심으로 검증하였다.

Keywords

References

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Cited by

  1. 온라인게임을 위한 무 정지 업데이트 기법의 연구 vol.17, pp.11, 2011, https://doi.org/10.9717/kmms.2014.17.11.1307