DOI QR코드

DOI QR Code

The Proportion of Game Character and Game Image

게임캐릭터의 등신비율과 게임이미지

  • Choi, Woo-Seok (Dept. of Game & Contents, Science, Youngsan University)
  • 최우석 (영산대학교 창조문화대학 게임콘텐츠전공)
  • Received : 2016.11.02
  • Accepted : 2016.12.20
  • Published : 2016.12.28

Abstract

Since the advent of digital games with hardware development a key component of the game characters are changed to retard the rate at which types of users based on their favorite theory of human proportion. Many popular to gamers in the game according to the change in the retard rate in a unique image of the character. Studies on the head and body proportion are thought that up to now been insufficient. The purpose of this study is to examine a fundamental human proportion that has importance as a molding factor in the game character development, it investigated the characteristics of the game character, and classifying the retard rate of the game character, through the research method of analyzing the results, into the retard rate look for and investigate studying the effect on future game images. Five types of game characters that make up the analysis were analyzed with a unique image, and the more specialized users prefer retard rate, the figurative exaggeration to retard rate than the actual main body. Utilizing a bit exaggerated the difficulties of the character looks relatively small proportion character in the graphic wallpaper increased visibility. The proportion of a game character through the study is considered as a very important factor as the game image in the game development.

디지털 게임의 등장이후 하드웨어 발전과 더불어 게임의 핵심 요소인 캐릭터는 인체비례론을 바탕으로 유저들이 선호하는 등신비율의 유형으로 변화하고 있다. 등신비율의 변화에 따른 게임에서 캐릭터의 독특한 이미지로 게이머들에게 인기가 많다. 현재까지 등신비율에 대한 연구는 아직 미흡하다고 사료된다. 본 연구는 게임캐릭터 개발에 있어 조형요소로서 인체비례가 가지는 중요성을 근간으로, 게임캐릭터들의 특성을 고찰하고, 게임캐릭터의 등신비율을 분류, 그 결과를 분석하는 연구방법을 통하여, 등신비율의 현황을 살펴보고, 앞으로 게임이미지에 미치는 영향에 대해 연구해보고자 한다. 분석한 다섯 가지 유형의 게임캐릭터는 독특한 이미지와 함께, 특성화된 등신비율일수록 유저들이 선호하며, 조형적으로 실제 인체보다 과장된 등신비율이 주를 이루는 것으로 분석되었다. 그래픽 배경화면에서 캐릭터가 상대적으로 작아 보이는 비례의 어려움을 조금 과장된 캐릭터를 활용하여 가시성을 높였다. 이 연구를 통해 게임캐릭터의 등신비율은 게임개발에 있어 게임이미지로서 매우 중요한 요소로 사료된다.

Keywords

References

  1. Sang-Ho Lee, Mi-yea Shin, "Management Plan for Mobile Contents Bypassing In App Billing Application" Journal of IT Convergence Society, Vol.5, No.3, pp.21, 2015.
  2. Mee-yeun Kim, "A Study of Character Design in MMORPG -The case of Player Characters Proportion-" Dept. of Film and Digital Media Graduate School, Hong-ik University, pp.1-2, 2002.
  3. Suk-Rae Kim, Jean-Hun Chung, "By Theory of Proportion the Human Body, An Analysis on Character's Proportion in Kids TV Animation on EBS" Journal of Digital Convergence, Vol.13, No.10, pp.491, 2015. https://doi.org/10.14400/JDC.2015.13.10.491
  4. Mee-yeun Kim, "A Study of Character Design in MMORPG -The case of Player Characters Proportion-" Dept. of Film and Digital Media Graduate School, Hong-ik University, pp.13, 2002.
  5. Suk-Rae Kim, Jean-Hun Chung, "By Theory of Proportion the Human Body, An Analysis on Character's Proportion in Kids TV Animation on EBS" Journal of Digital Convergence, Vol.13, No.10, pp.491, 2015. https://doi.org/10.14400/JDC.2015.13.10.491
  6. Hyun-JuJ. Oh, "A Study on the Formative of The Game Character Design" The Graduate School of Advertising & Public Relations Hong-ik University, pp.65-75, 2004.
  7. Juy-yong Cho, "Analysis on SD(Super Deformation) Character in Mobile Platforms -focused on mobile messengers-" Dept. of Industrial Design the Graduate School, Changwon National University, pp.19-21, 2014.
  8. http://www.doopedia.co.kr/
  9. Hyun-sil Kim, "A Study on the Visual Differences between Asian-Western Game Characters, with Respect to Human Characters of MMORPG in Korea and United States". Dept. of Visual Design Graduate to School, Hong-ik University, pp.40, 2004
  10. Shu-Ping Sun, Dong-Lyeor Lee, "Study the graft method related to the design of monster character in games" Journal of Digital Convergence, Vol.13, No.11, pp.357, 2015.
  11. Mee-yeun Kim, "A Study of Character Design in MMORPG -The case of Player Characters Proportion-" Dept. of Film and Digital Media Graduate School, Hong-ik University, pp.21-43, 2002.
  12. Dong-Lyeor Lee, "Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction" Journal of Digital Convergence, Vol.13, No.11, pp.357, 2015.
  13. Jung-Yuep Lee, "A Study on an Image of a Digital Character by Applying Genetic Algorithm". Dept. of Applied Arts Graduate School of Hanyang University, pp.55-74, 2002.
  14. http://ruliweb.daum.net/
  15. http://kr.ncsoft.com/korea
  16. http://ruliweb.daum.net/
  17. http://edaily.co.kr/news
  18. http://2proo.net/
  19. Kyoung-Nam Kim, Myoun-Jae Lee, Daeyoung Kim, "A Study on Development Methods of Serious Game" Journal of the Korea Convergence Society, Vol.2, No.2, pp.21-22, 2011.
  20. Jung Hyun Soo, Gyoo-Soo Chae, "Detection of Forgery of Mobile App and Study on Countermeasure" Journal of IT Convergence Society, Vol.5, No.3, pp.27, 2015.
  21. Myoun-Jae Lee, "A Study on Came Production Education through Recent Trend Analysis of 3D Game Engine" Journal of the Korea Convergence Society, Vol.4, No.1, pp.18, 2013.