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Learning Effect Analysis for Flipped Learning based Computer Use Instruction

플립드 러닝 기반 컴퓨터 활용 수업의 학습 효과 분석

  • Heo, Seo Jeong (SW Central University Project Team, Chungnam National Unversity) ;
  • Son, Dong Cheul (Division of Information Communication, Baekseok Unversity) ;
  • Kim, Chang Suk (Department of Computer Education, Kongju National Unversity)
  • 허서정 (충남대학교 SW중심대학사업단) ;
  • 손동철 (백석대학교 정보통신학부) ;
  • 김창석 (공주대학교 컴퓨터교육과)
  • Received : 2016.11.21
  • Accepted : 2017.01.20
  • Published : 2017.01.28

Abstract

This paper suggests efficient learning improvement method of computer use instruction based on flipped learning. Traditional computer use classes were difficult to practice and collaborative with sufficient lectures. However, we used KOCW (Korea Open Courseware) as a footsteps in the class using the flipped learning method and learned in advance before entering the classroom. In the classroom, we conducted collaborative hands on class based on mutual discussion. After the instruction, we measured learning motivation and satisfaction by gender, grade, and major using the motivation test tool. The results showed that degree of attention awareness, perception of class relevance and perception of learning satisfaction were analyzed as 'very satisfied' and 'satisfied' more than 90%.

본 논문은 플립드 러닝을 기반으로 한 컴퓨터 활용 수업의 효율적인 학습 방안을 제안한다. 기존 전통적 컴퓨터 활용 수업은 강의와 실습을 병행하여 충분한 실습 및 협력적 수업이 어려웠다. 그러나 플립드 러닝 방식의 수업 방식을 적용한 수업에서는 KOCW(Korea Open Courseware)을 디딤 영상으로 활용하여 강의실에 들어오기전에 미리 학습하고, 강의실에서는 상호 토론을 기반으로 협력적 실습수업을 수행하였다. 수업을 진행 한 후 학습동기 검사 도구를 이용하여 성별, 학년별, 전공별로 학습동기와 학습만족도를 측정하였다. 실험 결과 학습자의 학습동기에서 주의 집중 인식 정도, 수업 관련성에 대한 인식 정도, 학습만족도에 대한 인식 정도가 '매우 만족'과 '만족'이 90% 이상으로 분석되었다.

Keywords

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