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A Study on the Development Direction of Education and Training System based on AR/VR Technology

가상현실 및 증강현실 기술을 기반 한 교육·훈련 체계 개발 방향 설정에 관한 연구

  • Park, Myunghwan (Department of Computer & Information Science, Republic of Korea Air Force Academy) ;
  • Lee, Sangsoo (Air & Space Combat Development Wing, Korea Air Force) ;
  • Jeon, Ki Seok (School of Integrated National Security, Chungnam National University) ;
  • Seol, Hyeonju (School of Integrated National Security, Chungnam National University)
  • 박명환 (공군사관학교 전산정보과학과) ;
  • 이상수 (공군 항공우주전투발전단) ;
  • 전기석 (충남대학교 국가안보융합학부) ;
  • 설현주 (충남대학교 국가안보융합학부)
  • Received : 2019.04.23
  • Accepted : 2019.07.12
  • Published : 2019.08.05

Abstract

The purpose of this study is to develop a method of applying AR(Augmented Reality)/VR(Virtual Reality) to educational and training systems from a comprehensive perspective, rather than applying AR/VR technology to specific education and training systems. We suggested whether to apply AR or VR technology to education and training system, the level of application of technology when constructing using AR/VR technology, and the criteria of priority among many education and training systems. To do this, we presented the framework of application of AR/VR technology, the evaluation criteria for selecting priority of education and training system applying AR/VR, and the systematic procedure for utilization of developed method. This study is significant in that it has developed a method to determine the direction of systematic AR/VR technology application for all education and training systems operated by the military or organization. This is expected to contribute to the overall efficiency of the organization in terms of economical utilization of the limited budget as well as the various benefits of utilizing basic AR/VR technology.

Keywords

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Fig. 1. AR/VR technology cube

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Fig. 2. Evaluation criteria & results

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Fig. 3. Structure of evaluation criteria

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Fig. 4. Application procedure of developed method

Table 1. Results of needs analysis of stakeholder

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Table 2. Definition of effectiveness & efficiency factors

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Table 3. Classification of required technology

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Table 4. Characteristics of AV/VR technology

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Table 5. Definition of technical & educational characteristics

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Table 6. Meaning and examples of AR/VR technology cube

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Table 7. Development direction of education & training system

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Table 8. Definition of high level criteria

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Table 9. Definition of low level criteria

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