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The Effect of Internet Usage, Fandom Activities and Sense of Community on Adolescents' Mental Health in the Digital Era

디지털 시대 청소년의 인터넷 이용, 팬덤활동, 공동체 의식이 정신건강에 미치는 영향

  • Received : 2016.07.12
  • Accepted : 2016.09.20
  • Published : 2016.09.28

Abstract

The purposes of the study are to examine the relationship amongst adolescents' internet usage, fandom activities, sense of community and their mental health in the digital era and to probe into the effect of internet usage, fandom activities, sense of community on adolescents' mental health. The results are as follows: First, there were statistically significant correlations among those four factors. Secondly, it shows that the effect of internet usage, fandom activities and sense of community on the adolescents' mental health have a difference by gender. In the case of female adolescents, there is no effect of internet usage on their mental health. But, the study reveals that adolescents' internet usage and fandom activities which now are accepted as a part of their culture, could be combined with the sense of community and could have an effect on the adolescents' mental health. Furthermore, the study casts a light on the possibility to build a strong point on adolescents' activities, education, counseling and policy making for the purpose to enhance adolescents' mental health in the future.

본 연구는 디지털시대 청소년의 인터넷 이용, 팬덤활동, 공동체 의식과 정신건강 간의 관계를 알아보고, 청소년의 인터넷 이용, 팬덤활동, 공동체 의식이 청소년의 정신건강에 미치는 영향에 대하여 살펴보고자 하였다. 본 연구를 위해 한국청소년정책연구원의 한국아동 청소년패널조사(KCYPS) 제2차년도 중학교 2학년 데이터를 이용하여 SPSS 24.0 통계분석방법으로 상관분석 및 중다회귀분석을 실시하였다. 분석결과는 다음과 같다. 첫째, 청소년의 인터넷 이용, 팬덤활동, 공동체 의식, 청소년의 정신건강은 모두 통계적으로 유의한 상관성을 보였다. 둘째, 인터넷 이용, 팬덤활동, 공동체 의식이 정신건강에 미치는 영향은 청소년 성별에 따라 차이가 있었다. 남자는 세요인 모두, 여자는 인터넷 이용을 제외한 두요인만 영향을 미쳤다. 본 연구는 청소년 문화로 자리잡은 청소년 인터넷 이용과 팬덤활동이 공동체 의식과 결합하여 청소년 정신건강에 유의한 영향을 미칠 수 있다는 가능성을 제시함으로써 청소년 정신건강 증진을 위한 청소년 활동, 교육, 상담 및 정책 수립의 시사점을 제공하였다는 점에 의의가 있다.

Keywords

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